Sure Enough, They’re Dead

by Lume ~ May 2nd, 2008. Filed under: Raiding.

Thank fuck!

As predicted, the Eredar Twins died “relatively soon.” Meaning the very next day, on only our fifth attempt. I can’t say how frustrating I think the fight is. I really dislike some of the RNG mechanics involved regarding damage.

To elaborate on a simplistic level, the bosses have abilities that do a substantial amount of fire or shadow damage. This damage comes in bursts and the strategies surrounding this damage are extremely complex. What complicates the issue are the stacking debuffs that proc with this damage. Each time you take fire damage, you get a stacking fire DoT. Each stack does 300 damage every 2 seconds, and it can stack up to 20 times. A stack of over 10 typically means death. Meanwhile, shadow damage procs a debuff that reduces the healing done to a person by 5% per stack. It, too, can stack up to 20 times, meaning someone can be 100% unhealable. But taking damage opposite to the debuff you have, meaning fire if you have stacks of the shadow debuff, clears the debuff. So, in order to counter the debuff mechanics, you essentially want to take the opposite damage of whatever debuff you have. But the pure damage that is done is, in and of itself, dangerous. Two successive flame sears followed immediately by a shadow nova can kill someone easily if the healers aren’t careful. And sometimes you have to move to reset your debuff, and this creates issues for the healers who have to make sure they’re all not running to clear their shadow or fire debuffs at the same time.

Complicated? You bet! So imagine the relief I felt when they finally hit the floor!

We also worked on M’uru for the last few hours of the raid, a boss we’d attempted on the PTR before. I can’t say how surreal it is to work on a boss no one has killed before. He’s a lot more difficult than the Twins, seemingly, but much more predictable. However, that said, I haven’t seen the second phase. In any case, fun times are ahead!

Leave a Reply