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	<title>Comments on: I&#8217;m Back; The DAoC Experiment</title>
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		<title>By: Lume</title>
		<link>http://www.lumethemad.com/2008/05/29/im-back-the-daoc-experiment/comment-page-1/#comment-44</link>
		<dc:creator>Lume</dc:creator>
		<pubDate>Thu, 29 May 2008 22:52:06 +0000</pubDate>
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		<description>For DAoC, crafting serves its purpose in the sense that it can be used to create the best starting gear for level 50&#039;s. Rarely does any of this crafting gear remain as the best-in-slot for end-game, though it&#039;s possible for some classes playing on classic realms. It takes a very, very long time to cap your crafting abilities, however. So being a capped crafter was a big deal and you could make a lot of money off it providing great starter gear for people. I&#039;m pretty sure none of the crafted gear would be end-game quality on ToA servers, however.

It used to be in WoW that having a tradeskill was unnecessary beyond enchanting and resistance gear. And now it has progressed to a point where it&#039;s actually worthwhile to have LWing or JCing, because you can obtain best-in-slot items. So I think WoW&#039;s crafting system, while overly simplistic, is what I prefer. Spending 5 minutes to craft one item hoping it gets you closer to capping in DAoC was maddening.</description>
		<content:encoded><![CDATA[<p>For DAoC, crafting serves its purpose in the sense that it can be used to create the best starting gear for level 50&#8242;s. Rarely does any of this crafting gear remain as the best-in-slot for end-game, though it&#8217;s possible for some classes playing on classic realms. It takes a very, very long time to cap your crafting abilities, however. So being a capped crafter was a big deal and you could make a lot of money off it providing great starter gear for people. I&#8217;m pretty sure none of the crafted gear would be end-game quality on ToA servers, however.</p>
<p>It used to be in WoW that having a tradeskill was unnecessary beyond enchanting and resistance gear. And now it has progressed to a point where it&#8217;s actually worthwhile to have LWing or JCing, because you can obtain best-in-slot items. So I think WoW&#8217;s crafting system, while overly simplistic, is what I prefer. Spending 5 minutes to craft one item hoping it gets you closer to capping in DAoC was maddening.</p>
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		<title>By: Auzara</title>
		<link>http://www.lumethemad.com/2008/05/29/im-back-the-daoc-experiment/comment-page-1/#comment-38</link>
		<dc:creator>Auzara</dc:creator>
		<pubDate>Thu, 29 May 2008 14:48:14 +0000</pubDate>
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		<description>I&#039;m glad to see I&#039;m not the only one who&#039;s blogging suffers due to GMing responsibilities.

I&#039;m surprised not to see any trade skill commentary here. I didn&#039;t play DAoC, I was an EQ, EQ2 girl so maybe it was different in DAoC. The one thing I noticed immediately when I started WoW is that it was worthwhile and somewhat fun to have a trade skill, where as in the EQ line I&#039;d rather have poked myself with hot needles than level up a profession.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see I&#8217;m not the only one who&#8217;s blogging suffers due to GMing responsibilities.</p>
<p>I&#8217;m surprised not to see any trade skill commentary here. I didn&#8217;t play DAoC, I was an EQ, EQ2 girl so maybe it was different in DAoC. The one thing I noticed immediately when I started WoW is that it was worthwhile and somewhat fun to have a trade skill, where as in the EQ line I&#8217;d rather have poked myself with hot needles than level up a profession.</p>
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