A Public Response: Stop Telling People How to Game

I had a strange response to my entry about downing Kil’jaeden. I feel it deserves public treatment, because it highlights what I dislike about a specific portion of the anti-MMO community. The comment comes from someone named “Muckbeast.” I guess because he is trying to be a muckraker in the MMO community. Right…

I killed him solo in a private server months ago. Me solo > your raid guild.

Think about that, and then ask yourself if it was really worth all the broken friendships, drama, anger, rage, arguments, etc. that it took to get to this point.

Raiding gives a very FALSE sense of accomplishment that often results in people letting their real life accomplishments falter. Everyone has a certain amount of accomplishment they want to attain in life. When they get it from a game, they stop seeking it in real life.


Everything I have written above is an exaggeration. I wrote it to make a point. Raiding and gaming should be about fun, not about some kind of titanic “achivement” that feels like you just gave birth.


Are you suggesting any time a friendship breaks, an argument is presented, drama beheld, or rage expressed, the cause wasn’t worth it? I’ve lost friends over my time commitment to running, work and school of all things. Is the pursuit of accomplishments in these fields not worth the investment, considering these problems can arise? I guess I’ll just stop taking classes, quit my job, and sit on my couch all day so everyone can come over, have a few beers, and play X-Box or watch TV any time they want. Until, of course, I have to sell my television and my X-Box to pay for the quadruple bypass I needed to save my life after a debilitating heart attack onset by a sedentary lifestyle.

I use the Socratic method and the same style of exaggeration to counter your point and force you to really consider the argument you’re making. Obviously, I don’t believe any of the things I listed are worth dropping, as they are key to my well-being, success, and happiness in life. Just as MMOs can be an adequate source of entertainment providing happiness in life to those who prefer and enjoy them. I say this as someone who has played single and multi-player console games, FPS’s, RTS’s, dungeon crawlers, a couple MUD’s and MUSH’s (I even helped code a MUSH for a short while), top-down multiplayer games, etc. I’ve played games that adhere to all the MMO models: free, distributed, premium and subscription-based.

If you don’t think I’ve enjoyed raiding immensely, you’re terribly wrong. There surely have been frustrations and issues that arise during raids, but they are no different than those that occur in any social setting or business endeavor. It doesn’t mean there haven’t been rewarding experiences or friendships created in the process. Nor is it suggestive of abnormal behavior, something you seem to feverishly believe given the writings of your own blog. There are people I have met playing WoW I now consider “real life” friends. I have improved my time management and supervisory skills simply leading a guild. By writing this blog, I’ve found another outlet in which to hone my writing skills, something crucial to my major. All the while, I’ve enjoyed it, despite any minor complications. Furthermore, it is something that hasn’t consumed my every waking hour.

People who can’t grasp the positives others might obtain through this sort of gaming experience are just expressing personal opinion. I really don’t care if you personally think MMOs aren’t worth the investment. More power to you if you want to focus your time elsewhere. But all you seem to be doing here is raking the muck of the blogging world with outlandish straw man arguments that depict a gaming demographic stereotypically and vilify a genre with generalized typecasting.

Everyone is expected to do the best they can in life. But why should you care if they’re happy with what they do? No matter how trivial the enjoyment? Who cares if playing MMOs is something someone prefers over going for a doctorate. Maybe this person is content to live a middle class lifestyle and spend their time frivolously. Is it any different than someone who would rather spend their time at the movies every weekend instead of working on that dissertation they’ve found so frustrating to complete? Anything that can be reasoned in such a manner is fair game. It’s not your life to live. Let them live how they please.

The simple fact of the matter is that I don’t agree with you, nor do I appreciate you using my blog’s comment area as an advertisement space for blatant propaganda against something that has actually been a positive force in many people’s lives. Even if it has been a negative force for some, it is not the root of evil you make it out to be. People exhibiting their addictive or dependent personalities, be it through video games or drugs, is a serious issue and worth addressing. But not in the manner you seem to view as acceptable. Everyday, people make conscious decisions to play MMOs for good reasons. Only when the decision to continue playing them is unconscious should someone intervene. We should be treating the real cause: the addictive personality itself.

Kil’jaeden Is Down: TBC “Complete”

Doesn\'t compare to vent.

Yesterday was my birthday. I’m not sure I could have received a present better than the one I beheld last evening when Kil’jaeden was banished back through the Sunwell. The reward is immaterial, but it is one I will remember for years.

Kil'jaeden has been defeated!

Many people have come and gone through the guild. Some still persist as friends, and some as fellow raiders. Building and keeping this guild together for the past year and a half has felt like a full-time job for Silver, myself and Siafu. And, finally, we have been blessed with adrenaline-based euphoria and pride to reward the work we’ve put into the guild. To reward the work put in by everyone who helped us get this far: our members, our raiders, our core. They are just as deserving.

Our kill was the 64th in the U.S., and 144th in the world. While we did not place as well as we did for M’uru, I am still more than content with the results. We endured many people leaving or taking breaks as a result of burn-out or real life. What surprises me most is that we actually had to call off a raid last week. And, yet, people still put in the effort to show up for the rest of the week, work through the earlier bosses, and then put the entirety of their hearts into Kil’jaeden. And so we’ve defeated the final boss of The Burning Crusade.

I would be lying if I said I didn’t expect us to get this far. Did I have my doubts when things seemed bleak? You bet. Anyone I’ve confided in can attest to that fact. But one of the very reasons I set out to create the guild was to fill a hole left by my server after vanilla WoW. In the original iteration of WoW, Proudmoore never got beyond the Four Horsemen. Some think even Gothik, but I have conflicting reports about that. Apparently, at least one guild kept their Gothik kill secret intending to surprise their competition with “Naxx Complete!” But they never defeated the Horsemen before raids began to dissolve with the impending release of TBC. So where Proudmoore failed to complete vanilla WoW when the cap was still 60, we have managed to become the first to achieve such a feat for the server in TBC. And I hope there will be a few right behind us. Our goal was to create a better server in this regard, and we have succeeded.

What has surprised me, however, is our placing. Particularly on M’uru. We were 40th in the U.S. and 98th in the world with that kill. That’s certainly not top tier in the sense of placing on the front page, but I could care less about that. We’ve done it as a guild that raids with a rather relaxed atmosphere. And for this, I had many of our members approach me after the kill grateful for the calm and collected raid we run. It was a change from their previous kills. A change from getting chewed out after every single wipe.

Criticisms about the Sunwell aside, playing through this level of raiding has been one of the most rewarding experiences I’ve ever had in my time gaming. Thank you, Blizzard. And thank you, Lunacy!

The Sunwell Revived

Kil’jaeden to 25%… Finally; Summer Woes for Everyone

My guild finally got Kil’jaeden to 25%, after a month and a half of frustration. We just missed the budget for phase five by a few seconds, so technically we didn’t get to phase five. However, I take heart in the fact that we had priest adds for phase four both times we came close to reaching the fifth phase last night. This means we would have met the budget with any other type of sinister reflections. Furthermore, reaching phase four is now a regular occurrence and failing to meet the DPS budget for phase three is a rarity. However, our issue now is survivability in phase four. Each time we reached close to 25% we had several people down. However, this does mean our DPS is on target provided people can improve their avoidance of armageddons and spreading bloom damage.

That said, I can’t say how absolutely frustrating I’ve found Kil’jaeden. And it extends beyond merely my frustration with the encounter itself. However, I suppose it’s best to begin there.

At times, it seems there’s almost nothing you can do to prevent a wipe to Kil’jaeden. To fully realize why would take a complete rundown of the fight and first-hand experience to understand its subtle complexities (note that WoWWiki’s article is not 100% complete and accurate, but it’s close). Even videos can’t really do its high degree of difficulty justice, because they nearly all show guilds killing him when either they get lucky or play the cooldowns masterfully. The best explanation perhaps starts with a statement Gurgthock made about the fight on EJ’s forums:

Kil’Jaeden can make Orbs after Darkness, you can have Bloom expire as you begin to collapse for Darkness and not be recast, you can have dragon orb activations on the near side with your raid, you can have all shaman/druid/rogue/etc. adds, and so forth.

Or he can make Orbs right before Darkness, put up fresh Blooms right as your raid begins to collapse for Darkness, orb activations on the opposite side, all priest/hunter/mage/etc. adds.

The latter “version” is insanely hard. The former isn’t too bad once you’ve got all the tactics down.

Frustrations of the Encounter Itself

There are many random factors to Kil’jaeden. Some require dynamic reactions on a raid-wide scale, while others just simply make the encounter more difficult to defeat.

Getting priest reflections is one example of a mechanic that simply increases the difficulty of any specific attempts where they occur. This is because they artificially increase the DPS budget you need to make by spamming renew on each other, as well as Kil’jaeden and the shield orbs. And because the renew is a percentage-based heal, Kil’jaeden can be healed for thousands if it’s not removed. What I find most frustrating is that you have extremely difficult reflections, and then laughably easy reflections like rogues.

As another example of something that is simply difficult to deal with, you can have shield orbs that can fire three shadow bolts within merely a second at the same person, hitting them for a good 3600 damage. And more than one shield orb can be up at a time in the later phases of the fight, so people take a huge amount of burst. This is countered by killing the orbs. However, if Kil’jaeden spawns the orbs right before a darkness, when everyone needs to collapse, the orbs aren’t going to die swiftly. And the damage they do is tacked onto other random damage that occurs during the fight. So it can be extremely difficult to keep everyone up in certain situations

Then there’s mechanics that require dynamic reactions from your entire raid. For example, you can only use your dragon’s breaths on people before the second shield, because the dragon dies immediately after the shield drops. So if you want to efficiently buff your raid with the haste and revitalize breaths, you have to collapse early. However, you have to watch the flame dart and fire bloom timers. If either have a chance to go up as you’re collapsing, it can kill people. So everyone has to watch these timers and make sure they don’t collapse too early, all while dealing with other mechanics of the fight (keeping people alive, killing shield orbs, DPSing Kil’jaeden, avoiding armageddons, killing sinister reflections, etc.).

So you can have one attempt where the random number generator decides you’re going to have easy conditions to handle, while the very next attempt you can have a situation that is near impossible to deal with. And this is to the point where some people in respected guilds have admitted that repeat kills of Kil’jaeden sometimes come easily or not at all.

You Can’t Nerf the Encounter Too Much

Despite my frustrations with Kil’jaeden, however, I don’t think he can be nerfed much without losing its high degree of difficulty. If they designed the encounter so you could collapse early for the second darkness every single time without worrying about darts or bloom, healing would be a breeze and you’d make the DPS budget too easily. If the shield orbs undergo heavy nerfing, one of the most difficult components of the encounter would be removed.

The only thing I think Blizzard can do is perhaps remove legion lightning. This would prevent those retarded occurrences where someone eats a few shadow bolts from a shield orb, gets hit with a couple fire blooms, and then takes damage from legion lightning immediately after the fire bloom goes up. It’s fun watching someone’s health go from full to 10 percent in less than a second when this happens. Really! It is!

Summer Woes and the Impending Expansion

To add to the frustrations caused by the encounter itself, you also have to consider the problems that have come with the general situation permeating the raiding community. Quite simply, if you don’t yet have Kil’jaedeon down, you’re not going to get a whole lot of applications. And this has actually been true even if you do have Kil’jaeden dead, because some people have decided to simply bide their time before Wrath of the Lich King hits the shelves. Another reason is that it’s summer, when many college students find jobs that temporarily keep them from raiding, when many business professionals decide it’s time to take a vacation and relax, and when many people decide to make shifts in their real life situations that can affect the amount of time they have to raid. And these lie on top of the usual guild issues. This is something Auzara has covered in one of her recent articles.

This is not an issue only the high end guilds must face, however. Siha from Banana Shoulders told me in a recent conversation with her that her guild, too, has been feeling the pinch. It has come to the point where I actually question the release cycle Blizzard has set up for us and if it would be in their best interests to purposefully schedule release dates with general player issues in mind. But it’s such a complex matter I don’t think I could even make a solid conclusion regarding it.

Obviously, the January release of The Burning Crusade was very lucrative for Blizzard. It sold 2.25 million copies in the first 24 hours, and led to 914,000 sales of the original game in that same time period. It’s difficult to say if Blizzard would have been as successful if the expansion had been release in May or June. It’s also difficult to say how such a delay would affect their operations. My gut tells me it would create too many problems, since they’d be starting design of a new expansion before the successes and pitfalls of the preceding expansion are revealed with a public release.

And for all of Blizzard’s ambitions to meet a yearly cycle with its expansions, we know now how far off they are in meeting that goal with Wrath of the Lich King. TBC was released in January of 2007. It’s now August of 2008, and Wrath is only in the early stages of beta. That means Blizzard is at least six months off its target. So I don’t think they could even plan a specific release date if they tried. Nor am I sure I’d want them to. I don’t think a year is enough time to develop a well-rounded expansion with refined visuals and gameplay, nor do I think it’s a good idea to rush a game’s polish to meet a specific release date.

Alas, however, I digress.

General Guild Woes

Recently I’ve had a couple recruits I simply don’t think will work out. We’ve also had a few people step down or take breaks for real life reasons, including: pursuing a relationship, getting married, school, work, and finances. On top of this, we’ve had one member who either ebayed his character or transferred without telling us. It’s almost amusing, because I was planning to ask him if he wanted to go to a concert, given our close proximity and similar taste in music.

For one of our recruits, he understandably reacted poorly to something said over vent by one of our members. It was something said I’m still disappointed with, as well. However, honestly, this recruit wouldn’t have made the cut anyway. His playing ability is simply lackluster.

Of further issue is the fact that only the Sunwell can really highlight many of a guild’s shortcomings. In doing all of this difficult content, I now know who’s being honest about their ability to raid and who’s just jerking us around, because the effects of their absences and problems are felt hard when I need to create a specific raid balance. I now also know who really does pay attention to instructions and what’s going on. And I also know now the strategic pitfalls of certain members in trying to explain what’s going on to those who can’t figure out subtle complexities. “The dragon dies right as the second shield expires,” is something that shouldn’t take twenty paragraphs and five attempts to explain clearly and concisely.

Hope and Perseverance

Despite such frustrations, however, I’m rather heartened by the progress we’ve made and the determination of some of our core raiders. We’ve endured through people leaving and pulling our tails to get this far. And if there’s anything that reaching 25% has taught me, it’s that perseverance can pay off. And with this I fully expect to kill Kil’jaeden.

However, I am honestly concerned about what will happen after he dies, as well as what might happen when we come to the point when classes start for our numerous college students. I hope we can continue to raid until we decide to scale back and farm gold or level any alts that might replace our main characters for the next expansion.

That said, we at least have a stronger core raid to build from when Wrath hits the shelves. Building a raid from scratch during TBC was extremely difficult, and not having any prior experience with many of our members means we are only now just discovering who really is a part of our core raid.

So here’s to the future!