Kil’jaeden to 25%… Finally; Summer Woes for Everyone

My guild finally got Kil’jaeden to 25%, after a month and a half of frustration. We just missed the budget for phase five by a few seconds, so technically we didn’t get to phase five. However, I take heart in the fact that we had priest adds for phase four both times we came close to reaching the fifth phase last night. This means we would have met the budget with any other type of sinister reflections. Furthermore, reaching phase four is now a regular occurrence and failing to meet the DPS budget for phase three is a rarity. However, our issue now is survivability in phase four. Each time we reached close to 25% we had several people down. However, this does mean our DPS is on target provided people can improve their avoidance of armageddons and spreading bloom damage.

That said, I can’t say how absolutely frustrating I’ve found Kil’jaeden. And it extends beyond merely my frustration with the encounter itself. However, I suppose it’s best to begin there.

At times, it seems there’s almost nothing you can do to prevent a wipe to Kil’jaeden. To fully realize why would take a complete rundown of the fight and first-hand experience to understand its subtle complexities (note that WoWWiki’s article is not 100% complete and accurate, but it’s close). Even videos can’t really do its high degree of difficulty justice, because they nearly all show guilds killing him when either they get lucky or play the cooldowns masterfully. The best explanation perhaps starts with a statement Gurgthock made about the fight on EJ’s forums:

Kil’Jaeden can make Orbs after Darkness, you can have Bloom expire as you begin to collapse for Darkness and not be recast, you can have dragon orb activations on the near side with your raid, you can have all shaman/druid/rogue/etc. adds, and so forth.

Or he can make Orbs right before Darkness, put up fresh Blooms right as your raid begins to collapse for Darkness, orb activations on the opposite side, all priest/hunter/mage/etc. adds.

The latter “version” is insanely hard. The former isn’t too bad once you’ve got all the tactics down.

Frustrations of the Encounter Itself

There are many random factors to Kil’jaeden. Some require dynamic reactions on a raid-wide scale, while others just simply make the encounter more difficult to defeat.

Getting priest reflections is one example of a mechanic that simply increases the difficulty of any specific attempts where they occur. This is because they artificially increase the DPS budget you need to make by spamming renew on each other, as well as Kil’jaeden and the shield orbs. And because the renew is a percentage-based heal, Kil’jaeden can be healed for thousands if it’s not removed. What I find most frustrating is that you have extremely difficult reflections, and then laughably easy reflections like rogues.

As another example of something that is simply difficult to deal with, you can have shield orbs that can fire three shadow bolts within merely a second at the same person, hitting them for a good 3600 damage. And more than one shield orb can be up at a time in the later phases of the fight, so people take a huge amount of burst. This is countered by killing the orbs. However, if Kil’jaeden spawns the orbs right before a darkness, when everyone needs to collapse, the orbs aren’t going to die swiftly. And the damage they do is tacked onto other random damage that occurs during the fight. So it can be extremely difficult to keep everyone up in certain situations

Then there’s mechanics that require dynamic reactions from your entire raid. For example, you can only use your dragon’s breaths on people before the second shield, because the dragon dies immediately after the shield drops. So if you want to efficiently buff your raid with the haste and revitalize breaths, you have to collapse early. However, you have to watch the flame dart and fire bloom timers. If either have a chance to go up as you’re collapsing, it can kill people. So everyone has to watch these timers and make sure they don’t collapse too early, all while dealing with other mechanics of the fight (keeping people alive, killing shield orbs, DPSing Kil’jaeden, avoiding armageddons, killing sinister reflections, etc.).

So you can have one attempt where the random number generator decides you’re going to have easy conditions to handle, while the very next attempt you can have a situation that is near impossible to deal with. And this is to the point where some people in respected guilds have admitted that repeat kills of Kil’jaeden sometimes come easily or not at all.

You Can’t Nerf the Encounter Too Much

Despite my frustrations with Kil’jaeden, however, I don’t think he can be nerfed much without losing its high degree of difficulty. If they designed the encounter so you could collapse early for the second darkness every single time without worrying about darts or bloom, healing would be a breeze and you’d make the DPS budget too easily. If the shield orbs undergo heavy nerfing, one of the most difficult components of the encounter would be removed.

The only thing I think Blizzard can do is perhaps remove legion lightning. This would prevent those retarded occurrences where someone eats a few shadow bolts from a shield orb, gets hit with a couple fire blooms, and then takes damage from legion lightning immediately after the fire bloom goes up. It’s fun watching someone’s health go from full to 10 percent in less than a second when this happens. Really! It is!

Summer Woes and the Impending Expansion

To add to the frustrations caused by the encounter itself, you also have to consider the problems that have come with the general situation permeating the raiding community. Quite simply, if you don’t yet have Kil’jaedeon down, you’re not going to get a whole lot of applications. And this has actually been true even if you do have Kil’jaeden dead, because some people have decided to simply bide their time before Wrath of the Lich King hits the shelves. Another reason is that it’s summer, when many college students find jobs that temporarily keep them from raiding, when many business professionals decide it’s time to take a vacation and relax, and when many people decide to make shifts in their real life situations that can affect the amount of time they have to raid. And these lie on top of the usual guild issues. This is something Auzara has covered in one of her recent articles.

This is not an issue only the high end guilds must face, however. Siha from Banana Shoulders told me in a recent conversation with her that her guild, too, has been feeling the pinch. It has come to the point where I actually question the release cycle Blizzard has set up for us and if it would be in their best interests to purposefully schedule release dates with general player issues in mind. But it’s such a complex matter I don’t think I could even make a solid conclusion regarding it.

Obviously, the January release of The Burning Crusade was very lucrative for Blizzard. It sold 2.25 million copies in the first 24 hours, and led to 914,000 sales of the original game in that same time period. It’s difficult to say if Blizzard would have been as successful if the expansion had been release in May or June. It’s also difficult to say how such a delay would affect their operations. My gut tells me it would create too many problems, since they’d be starting design of a new expansion before the successes and pitfalls of the preceding expansion are revealed with a public release.

And for all of Blizzard’s ambitions to meet a yearly cycle with its expansions, we know now how far off they are in meeting that goal with Wrath of the Lich King. TBC was released in January of 2007. It’s now August of 2008, and Wrath is only in the early stages of beta. That means Blizzard is at least six months off its target. So I don’t think they could even plan a specific release date if they tried. Nor am I sure I’d want them to. I don’t think a year is enough time to develop a well-rounded expansion with refined visuals and gameplay, nor do I think it’s a good idea to rush a game’s polish to meet a specific release date.

Alas, however, I digress.

General Guild Woes

Recently I’ve had a couple recruits I simply don’t think will work out. We’ve also had a few people step down or take breaks for real life reasons, including: pursuing a relationship, getting married, school, work, and finances. On top of this, we’ve had one member who either ebayed his character or transferred without telling us. It’s almost amusing, because I was planning to ask him if he wanted to go to a concert, given our close proximity and similar taste in music.

For one of our recruits, he understandably reacted poorly to something said over vent by one of our members. It was something said I’m still disappointed with, as well. However, honestly, this recruit wouldn’t have made the cut anyway. His playing ability is simply lackluster.

Of further issue is the fact that only the Sunwell can really highlight many of a guild’s shortcomings. In doing all of this difficult content, I now know who’s being honest about their ability to raid and who’s just jerking us around, because the effects of their absences and problems are felt hard when I need to create a specific raid balance. I now also know who really does pay attention to instructions and what’s going on. And I also know now the strategic pitfalls of certain members in trying to explain what’s going on to those who can’t figure out subtle complexities. “The dragon dies right as the second shield expires,” is something that shouldn’t take twenty paragraphs and five attempts to explain clearly and concisely.

Hope and Perseverance

Despite such frustrations, however, I’m rather heartened by the progress we’ve made and the determination of some of our core raiders. We’ve endured through people leaving and pulling our tails to get this far. And if there’s anything that reaching 25% has taught me, it’s that perseverance can pay off. And with this I fully expect to kill Kil’jaeden.

However, I am honestly concerned about what will happen after he dies, as well as what might happen when we come to the point when classes start for our numerous college students. I hope we can continue to raid until we decide to scale back and farm gold or level any alts that might replace our main characters for the next expansion.

That said, we at least have a stronger core raid to build from when Wrath hits the shelves. Building a raid from scratch during TBC was extremely difficult, and not having any prior experience with many of our members means we are only now just discovering who really is a part of our core raid.

So here’s to the future!

8 thoughts on “Kil’jaeden to 25%… Finally; Summer Woes for Everyone

  1. Glad to hear you’re rocking it! The expansion will bring it’s own set of difficulties, but I think it’s better to focus on Kil’jaeden at the moment and poll your core about their plans. I’m still making my Wrath plans in jello rather than stone, too much is yet unknown.

  2. An interesting idea to schedule an expansion release such that it takes into account the seasonal changes guilds go through. It seems particularly painful that we’re getting so much news about Wrath during the summer months when guilds are already likely to be suffering. I know my guild hasn’t raided in nearly a month, and I personally feel little inclination to attend, despite showing up out of obligation. You’re likely right, though; Blizzard has such a slow development cycle that we’re just lucky to see an expansion at all. If they tried to “time” the releases based on external factors, we’d be waiting till 2009 at least.

    I’m glad to hear your guild is doing well, despite the impending release of Wrath. :-)

  3. Pingback: Unbearably HoT | Sidebar Clutter: Polling for Your Input!

  4. Great article. I read it and it reminded me of why I find traditional MMO style raiding so lame. I had overly scripted encounters that require little or no thought or improvisation. Maybe this is why no MMO raiding has ever compared with DAoC RvR for me.

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  5. Ironically, I’m pretty sure I mentioned mechanics that *do* require thought or improvisation in this encounter. In fact, nearly all of Sunwell’s encounters require some sort of reaction to random factors.

    With Kalecgos, who gets teleported is random, meaning people have to react dynamically if, say, a bunch of healers get ported right off that are scheduled to go down later.

    With Brutallus, who gets burn is random and requires a person to react quickly at times (though this is mostly scripted).

    With Felmyst, who gets encapsulated is random and requires fast reactions based on whether or not a person near you gets encapsulated (it does AE damage around the targeted person). And where she lays down her breath (which mind controls a person indefinitely) is also random.

    With the Twins, who gets flame sear and high stacks of fire damage is random and requires healers to ramp up on people who get high stacks. And who gets conflag is also random and can require extreme reaction speeds if the tank gets targeted while also stunned (all of the melee have to run away if this happens).

    On M’uru, where the sentinels spawn is random and how your tank picks them up and DPS pushes damage onto them depends on these factors. And phase two is very random with void zone placements and gravity ball spawns. If your tank and melee do not react to gravity ball placements well, it can mean a wipe. And this was especially the case pre-nerf.

    And I’ve already explained the issues for Kil’jaeden.

    Really, only Brutallus is very straightforward in a scripted sense. Everything else requires dynamic reactions. While the random factors can determine whether or not a specific attempt is impossible or not, it doesn’t mean the fight is easy when the stars align. If anything, it simply means that specific attempt is easier than one of those near impossible situations. I guess I should have been more clear in that regard.

    Your opinion would definitely have been valid for BT and most of Hyjal (aside from Archimonde). But not for Sunwell.

  6. Thanks to everyone for the birthday wishes. Obviously, my birthday is one of the reasons I have yet to make a new entry about a certain recent development. =)

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