Kil’jaeden Is Down: TBC “Complete”
Yesterday was my birthday. I’m not sure I could have received a present better than the one I beheld last evening when Kil’jaeden was banished back through the Sunwell. The reward is immaterial, but it is one I will remember for years.
Many people have come and gone through the guild. Some still persist as friends, and some as fellow raiders. Building and keeping this guild together for the past year and a half has felt like a full-time job for Silver, myself and Siafu. And, finally, we have been blessed with adrenaline-based euphoria and pride to reward the work we’ve put into the guild. To reward the work put in by everyone who helped us get this far: our members, our raiders, our core. They are just as deserving.
Our kill was the 64th in the U.S., and 144th in the world. While we did not place as well as we did for M’uru, I am still more than content with the results. We endured many people leaving or taking breaks as a result of burn-out or real life. What surprises me most is that we actually had to call off a raid last week. And, yet, people still put in the effort to show up for the rest of the week, work through the earlier bosses, and then put the entirety of their hearts into Kil’jaeden. And so we’ve defeated the final boss of The Burning Crusade.
I would be lying if I said I didn’t expect us to get this far. Did I have my doubts when things seemed bleak? You bet. Anyone I’ve confided in can attest to that fact. But one of the very reasons I set out to create the guild was to fill a hole left by my server after vanilla WoW. In the original iteration of WoW, Proudmoore never got beyond the Four Horsemen. Some think even Gothik, but I have conflicting reports about that. Apparently, at least one guild kept their Gothik kill secret intending to surprise their competition with “Naxx Complete!” But they never defeated the Horsemen before raids began to dissolve with the impending release of TBC. So where Proudmoore failed to complete vanilla WoW when the cap was still 60, we have managed to become the first to achieve such a feat for the server in TBC. And I hope there will be a few right behind us. Our goal was to create a better server in this regard, and we have succeeded.
What has surprised me, however, is our placing. Particularly on M’uru. We were 40th in the U.S. and 98th in the world with that kill. That’s certainly not top tier in the sense of placing on the front page, but I could care less about that. We’ve done it as a guild that raids with a rather relaxed atmosphere. And for this, I had many of our members approach me after the kill grateful for the calm and collected raid we run. It was a change from their previous kills. A change from getting chewed out after every single wipe.
Criticisms about the Sunwell aside, playing through this level of raiding has been one of the most rewarding experiences I’ve ever had in my time gaming. Thank you, Blizzard. And thank you, Lunacy!
- ToGC, and Hardcore Raiding in Wrath of the Lich King
- Memories of Lunacy’s Raid
- A Farewell to (Hardcore) Raiding
- Blizzcon 2009
- Post-3.0.2 Analysis
- Release of the Lich King, Expansion Transitioning, and Changes
- O 3.0, Where Art Thou?
- A GM’s Perspective: Where Do You Find the Time?
- A Public Response: Stop Telling People How to Game
- Lore and Storylines: The Sunwell