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	<title>Comments on: Post-3.0.2 Analysis</title>
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		<title>By: Lume</title>
		<link>http://www.lumethemad.com/2008/10/21/post-302-analysis/comment-page-1/#comment-545</link>
		<dc:creator>Lume</dc:creator>
		<pubDate>Sun, 26 Oct 2008 12:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=158#comment-545</guid>
		<description>Well, Naxxramas is supposed to be entry level. So I have no problem with it being easy, much as I had no problems with Karazhan being relatively easy. What&#039;s more, I have no problems with it being easy because I don&#039;t care to revisit it for too long. A lot of people are excited for its return, but some of us are not. Outside of Patchwerk&#039;s voice acting, Heigan, Thaddius, the 4H, Sapph and K&#039;T, I could care less for the place.

But I would be disappointed if any of the 25-man content after Malygos ends up being a joke.</description>
		<content:encoded><![CDATA[<p>Well, Naxxramas is supposed to be entry level. So I have no problem with it being easy, much as I had no problems with Karazhan being relatively easy. What&#8217;s more, I have no problems with it being easy because I don&#8217;t care to revisit it for too long. A lot of people are excited for its return, but some of us are not. Outside of Patchwerk&#8217;s voice acting, Heigan, Thaddius, the 4H, Sapph and K&#8217;T, I could care less for the place.</p>
<p>But I would be disappointed if any of the 25-man content after Malygos ends up being a joke.</p>
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		<title>By: Kirkie</title>
		<link>http://www.lumethemad.com/2008/10/21/post-302-analysis/comment-page-1/#comment-541</link>
		<dc:creator>Kirkie</dc:creator>
		<pubDate>Thu, 23 Oct 2008 17:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=158#comment-541</guid>
		<description>It&#039;s a shame really.  KJ was an awesome fight, and now so many guilds are getting a cheesy version of him - the new talents and first real Muru nerf should have been enough of a boost to let the majority of real raiders through.

From what I&#039;ve heard from Beta users the 25 man version of Naxx is a joke (although I&#039;ve love to hear a write up from your perspective, I&#039;d be surprised if you had not run it on Beta yourself) - let&#039;s just hope that Naxx is a gift and the future 25 man instances are more challenging.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a shame really.  KJ was an awesome fight, and now so many guilds are getting a cheesy version of him &#8211; the new talents and first real Muru nerf should have been enough of a boost to let the majority of real raiders through.</p>
<p>From what I&#8217;ve heard from Beta users the 25 man version of Naxx is a joke (although I&#8217;ve love to hear a write up from your perspective, I&#8217;d be surprised if you had not run it on Beta yourself) &#8211; let&#8217;s just hope that Naxx is a gift and the future 25 man instances are more challenging.</p>
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		<title>By: Imalinata</title>
		<link>http://www.lumethemad.com/2008/10/21/post-302-analysis/comment-page-1/#comment-530</link>
		<dc:creator>Imalinata</dc:creator>
		<pubDate>Wed, 22 Oct 2008 05:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=158#comment-530</guid>
		<description>On the one hand, I&#039;m glad that content was nerfed because we were guaranteed to see KJ die and actually see the content.  On the other hand, having seen and been in the middle of working on M&#039;uru prior to the patch, I feel cheated.  We were consistently getting halfway through P1 Muru pre-3.0 and would have had him down within another 2-3 weeks.  Killing M&#039;uru post 3.0 was so anticlimactic as to be completely worthless.  Killing M&#039;uru wasn&#039;t an achievement.  Killing KJ wasn&#039;t either, but at least we had no experience of how badly the fight was nerfed.  

Since most of the walls we&#039;ve hit in TBC have been related to lack of appropriate comp (or just plain not enough people) I&#039;m definitely advocating for expanding the guild a little in Wrath.  I definitely don&#039;t want a repeat of actually making good progress only to have it nerfed out from under us since we&#039;re behind the curve because x class/player couldn&#039;t be bothered to show up.  It&#039;s definitely been possible for us to have a small guild with no one on the bench, but it has meant that we were unable to compete for firsts, when we could have if we had another player or two extra for each class/role.</description>
		<content:encoded><![CDATA[<p>On the one hand, I&#8217;m glad that content was nerfed because we were guaranteed to see KJ die and actually see the content.  On the other hand, having seen and been in the middle of working on M&#8217;uru prior to the patch, I feel cheated.  We were consistently getting halfway through P1 Muru pre-3.0 and would have had him down within another 2-3 weeks.  Killing M&#8217;uru post 3.0 was so anticlimactic as to be completely worthless.  Killing M&#8217;uru wasn&#8217;t an achievement.  Killing KJ wasn&#8217;t either, but at least we had no experience of how badly the fight was nerfed.  </p>
<p>Since most of the walls we&#8217;ve hit in TBC have been related to lack of appropriate comp (or just plain not enough people) I&#8217;m definitely advocating for expanding the guild a little in Wrath.  I definitely don&#8217;t want a repeat of actually making good progress only to have it nerfed out from under us since we&#8217;re behind the curve because x class/player couldn&#8217;t be bothered to show up.  It&#8217;s definitely been possible for us to have a small guild with no one on the bench, but it has meant that we were unable to compete for firsts, when we could have if we had another player or two extra for each class/role.</p>
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