The “Zombie” Portion of the pre-Wrath Event Is Flawed
I’ve been spewing profanities the past couple days. The source of my foul-mouthed escapades: the zombie portion of the pre-Wrath event. Or, rather, the extent to which people can use it to grief players and the lack of safeguards against it.
To give the situation some context, I should explain how the event works:
- People become infected with the plague. This is done when a player kills an infected roach, opens some infected crates, or is the subject of infection by either player or NPC zombies.
- The infection is applied as a disease. When the disease runs its course, or when a player dies or tries to remove the disease with an immunity effect like divine shield, the player turns into a zombie.
- As a zombie, a player retains his or her level and can attack other players of either faction, flagged or not.
- NPC’s can be infected and become zombies, as well.
- There are “argent healers” that can cleanse people of the infection and attack these zombies. High level players with any sort of disease cleansing capabilities can also remove it, though it has a high resistance rate.
- Guards can attack zombies.
This seems an okay situation on the surface. Argent healers were meant to serve as the NPC-driven defense against this menial version of the plague. However, looking deeper into the matter, it is important to note the various conditions that morph the event into one of the most poorly designed experiences WoW has ever offered. These conditions are as follows:
- The argent healers are only stationed in major cities at important hubs: banks, auction houses, flight points, and entrances to various areas. They are not stationed in most towns outside of the capital cities.
- Guards in most lowbie towns are too low in level to even put a dent in the high level player zombies. At best, they can daze the zombie and prevent them from reaching a lowbie that has managed to mount up and run away.
- Lowbie players cannot themselves put a dent in the player zombies that are much higher in level than them, due to the level difference.
Compound these conditions with the risk of putting so much power into the players’ hands and you have an absolutely, positively frustrating experience for many. If not for the fact that I could swap over to my level 70 retadin, turn on sense undead, and completely own the shit out of anyone with poor intentions, I’d be more annoyed than I already am. Especially because I rolled on a PvE server to avoid the type of asshattery I’ve been seeing.
I’ll put this into perspective. The other day I was trying to level up a couple alts in Bloodmyst. This is when two people from my own guild decided to kill me and decimate Blood Watch and all the lowbies there. Having none of it, I lectured them about when to say when, switched to my paladin, owned them, camped them, cleansed them when they tried to continue spreading the plague, and kicked one of them from the guild (who wasn’t a good member of the guild in the first place). As funny as it is to grief people, it takes a ball-less git to repeatedly grief lowbie players of their own faction. And a jerk to do it to people in their own guild, especially when those people are clearly upset or annoyed. Having leveled on a PvP server before, I did what was only natural.
Here’s another interesting case study. Some high level druid decided it’d be funny to grief all the lowbies in Darkshire. I just happened to stop by on my low level alts and notice, so I swapped over to my paladin to take care of the problem. The result is alarming.
Do we really want to give so much power to people like this? Especially on a PvE ruleset? I sure hope not. Notice how he tries to berate me for killing him by justifying that the event is for killing people. “y u kill me fagg” definitely reeks of maturity and social validity. I’m only doing what a lot of people would do on a PvP server when someone griefs and camps lowbies. There are repercussions for being a dick!
But don’t get me wrong. I’m all for having fun with people near the cap, considering they can immediately defend themselves. But thinking about the lowbies who have yet to build up connections on a server, I can’t help but wonder how frustrating this event must be for them. How many of them have quit over this fiasco? I’m willing to bet a rather sizable amount. The fact that safeguards weren’t put in place for low level areas is greatly disappointing.
What’s more, there doesn’t seem to be any purpose to becoming a zombie other than to kill and infect other players and NPC’s. If there was actually a quest to perform as a zombie, and if lowbies could actually defend themselves, I’d be a whole lot more forgiving and inclined to view the event in a positive light. I definitely think it has its place as a fundamental concept. But the specifics are broken.
10/27 Update: It’s Over
For those of you who are unaware, the zombie portion of the event ended at noon today. It was fun and frustrating while it lasted. I’m appreciative that Blizzard is trying to create more dynamic and robust world events that aren’t concentrated in one zone. However, I’m also glad it didn’t last until the launch of Wrath.
10/29 Update: Response to Some Comments
I don’t want to spam people’s feed readers, so I am simply adding this to my entry as an addendum. And since there are 100 comments, a lot of people don’t actually see the points of the event that have merit, so I am adding my general response here.
A lot of people in their comments have made the assumption that I was 100% against the zombie event. This is not the case. Might I highlight an important quote from the entry.
I definitely think [the zombie event] has its place as a fundamental concept. But the specifics are broken.
As a positive point, the event tied very well into the lore. It gave our characters and the factions ample reason and motivation to retaliate against Arthas directly. It proved to be “disruptive” to daily life, just as the first undead plague was. And it turned us against each other. That was probably Arthas’ intention. Or was it Putress’ intention? Who knows. In either case, I understand what the event was supposed to do. That’s exactly the “fundamental concept” I’m talking about.
World occurrences like the zombie event do have their place in WoW and should be done again. However, I still think it had its flaws, and these issues can be fixed without deadening the event’s intentions to the point where its purposes are rendered ineffectual.
Just because the event did its job doesn’t make it perfect. Just because some people enjoyed it, doesn’t make it perfect. Just because these two facts exist, doesn’t mean I should not address any issues I might have had with the event, in hopes of improving similar events for the future.
There is no doubt this event had great potential that it met to some degree. But it’s one thing to be disruptive, and another to completely obliterate people’s abilities to perform certain tasks for hours upon hours upon hours. It is, in my opinion, disruptive and engrossing enough that people can attack others while performing the tasks they deem “routine.” You can make various NPC’s immune, without obliterating the event’s intentions. That’s exactly why Blizzard made the flight master in Shatt immune. And it’s still disruptive and engrossing for lowbies that they can merely be attacked, even if they have the ability to defend themselves.
There is no reason events like these can’t happen in the future. There is no reason such dynamic occurrences can’t happen. For all its specific flaws, the fundamental concepts were sound. Blizzard just needs to take a little more care in designing events like this in the future. That’s all.
No QQ about it.
This entry was posted by Lume on October 26, 2008 at 4:43 am, and is filed under Misc, Wrath of the Lich King. Follow any responses to this post through RSS 2.0.You can leave a response or trackback from your own site.
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#52 written by Bucephalus 4 years ago
Man, so many people crying over this event, just get over it. If you would have just stopped the leveling frenzy for just a while and tried it out you probably would have had fun with it. I think this has been probably the best event ever on WoW. First one that has actually brought players into what is actually going on in Azeroth. If the scourge are trying to invade s@*t is gonna go down and its not gonna be nice for the residents of Azeroth. Besides it was so easy to get away from the zombies that it wasn’t even funny. Well whatever, WoW keeps growing, all you cry babies are still playing and in the end Blizzard still makes money and the best mmo out there and this event is a great example of why they are the best.
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#53 written by TooLyre 4 years ago
I played through all of this event, and with the exception of one death due to not making a gryphon during the fastest of the infection phases I was never infected or died against my will. OMG I had to run back, rez, and catch the bird, I want my .0017 dollars back for my time lost. No one had to take part, there were plenty of places and plenty of things to do outside the realm of the event, no matter the level.
No one was forced by the game mechanics to take part, unless they chose of their own free will to go where it wasn’t safe.
No one was forced to log in to a place or time that would have caused them grief.
Crying because folks made poor choices while fully informed, if they chose to be, is a little silly at best.
I am baffled that when the team does something that is interesting for once, something out of the norm, something that gives the world an out of control feeling for a part of a second, people actually claim the stupidest of new world disorders, hurt feelings.
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#54 written by Ben Applegate 4 years ago
You are the alliance in real life. Please god quit the game. You want a *PLAGUE* to be *NICE* to you.
“I can’t use the auction hall because the PLAGUE killed the auctioneers.”
“I can’t quest because the PLAGUE is everywhere.”
“The PLAGUE is turning people into bloodthirsty evil monsters. Why can’t they be nice monsters or monsters with no teeth?”
You, and your millions of real-life alliance gamers totally fail at fiction. You fail at games. You fail at everything remotely related to having fun. It’s SUPPOSED to suck. It’s SUPPOSED to be dramatic. It’s SUPPOSED to be disruptive. As far as I can tell, everyone who cried has zero imagination, or much less tolerance for other’s imaginations.
I have really tried to understand the people who hated this event. I really have. And I am simply, completely, incapable of feeling any sympathy, any caring, anything other than revulsion at you people who are so fully immersed in your own expectations of game design you spew and wretch your own gangrenous-filled vomit of complaint when the game doesn’t behave as apparently advertised in the EULA or the “PVE” contract you signed in blood.
You want a nicey-nice plague that doesn’t affect game play. I get it. You don’t want people who turn into zombies who can attack you. But most of all, and here is the best part… YOU DON’T WANT TO BE A ZOMBIE! You know what, I bet every motherfucker who got the black plague in the middle ages didn’t want it either.
You fucking weakwhores. Go play Hello Kitty Online or something just please god get off WoW.
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#55 written by JohNG 4 years ago
The point isn’t that the plague wasn’t working as intended. The point is that the plague made the game unplayable for a lot of people, especially those of us who finally convinced a friend to play wow w/ them and the friend’s first log on is to her dead body having been savaged by lvl 70s while she was still loading the game for the very first time. Maybe it was Blizzard’s intent to screw everyone who wasn’t already lvl 70. We’re saying that that was a stupid intent.
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#56 written by Guido666 4 years ago
Could you clarify more on how you would have fixed it? You mention adding a quest (or something) to do while zombified, and adding a defense for lowbies. What else could be done, or how could these things be implemented? Right now your post is mostly whining, and not very constructive.
I do like that you make note of the difference between PvE and PvP servers. For PvP-server players, this isn’t much more than business as usual.
One thing I would have liked to have seen, would have been a way for not only lowbies to defend themselves, but players without a “Cleanse” ability to do so. I play a paladin, as so the tactic I found most effective was to keep cleansing a high level guard, and let him do the fighting. The fact that I would have to Cleanse 10+ times to actually proc the effect meant that it was economically infeasible for non-Cleanse players to use potions or other costly tools. Some sort of buff that added a minute of immunity, or enhanced resistance, or having potions be guaranteed to Cleanse would have been nice.
I thought that the mechanic where if you got hit by multiple zombies you turned into one faster was interesting. I’m not sure if it was good or bad, myself. On one hand, it gave a chance to low level players to overwhelm and convert high level players. On the other hand, even a decked out 70 couldn’t fend off a couple low level players. Also, immunity effects should have worked as usual, removing the infection.
I have seen so much whining about this event, and it seems to come for a very loud minority only, but almost no serious, constructive discussion. Game census sites agree that more than 1/3 of the population is 70, with each other level taking up about 1%, so addressing lowbie populations isn’t always the majority target audience. More than half the character population is over 55+, and it would be interesting to see how many of the lowbies are actually alts of high level characters (I’m sure Blizzard knows).
I agree that there are things that could have been done better, but I think over all the event was a success, and that Blizzard should continue to produce and refine these events, to make the world more dynamic and alive. I think it breaks up the dullness that we ourselves create by over-analyzing all the games assets, knowing the exact drop rate of every item, the location of ever monster in the game, the strategy to defeat everything. These type of events leave a little bit to mystery, since you have no idea what PEOPLE are going to do once they control the zombies.
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@ David: In fact a lot of people did quit, and many quit permanently. I’m sure that was NOT part of Blizzard’s plan.
When the zombie event occurred prior to The Burning Crusade expansion, Blizzard professed (or feigned) surprise that so many players turned into griefers: They actually thought the players would band together and fight the zombies tooth and claw (so to speak). A couple scholarly papers were written that also tried to understand why in-game behavior and reactions weren’t the same as what has been observed in “the real world” in the face of invasion and disaster. (The answer, of course, is that a game is not the “real world.”)
Blizzard knew full well exactly what would transpire, and they weren’t disappointed, according to comments Tigole made yesterday. Still, I don’t think they were prepared for the number of account cancellations that really did take place, not to mention thousands more who simply did not log in for several days.
For those of you who argue, lorewise, it’s Arthas’ fault, then arguably such events shouldn’t end, and should definitely continue throughout the introduction of the expansion. Oh…and in that case, good luck proceeding with your planned leveling, et cetera.
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Yeah, not being able to attack Player Zombies in Shatt seemed to be an oversight, would’ve made the area a whole lot more fun. Instead, I spent prolly a couple hours on my boomkin attacking the same group of SSO trainees again and again then running back to the Argent Healer to get healed only to find a player character (who I could not kill) had turned the next batch into zombies.
On the Greengill Coast, on Echo Isles realm, a faction actually cleared it of zombies for about an hour. It was nice and would’ve made a nice turn if that’d been an option. How ’bout a limited immunity to zombie plague that lasts 15 minutes to clear out zombies in an area that’s 10 minutes away (or some other mechanic where you were charged w/ organizing, cleaning areas, keeping them clean, etc. I wanted a Dawn of the Dead event (the mall one if that’s the wrong title) where we can fight back, we can control our destiny.
All in all it was fun for a few but could’ve been so much more.
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#60 written by Bovinewrath 4 years ago
The point you miss is that during the black plague people did not go around WANTING to get plagued so they could kill someone else. That was something different entirely.
You sound like the sort of person who would stuff their underwear full of sawdust while questing in Tanaris to make it feel more real. The game is MEANT to be fun, there should have been an opt out mechanism for lower level players.
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#61 written by Zereketh 4 years ago
Overall, the zombie attacks were the most fun and exciting event Azeroth has seen in a while… i do admit that the players could have been involved in a more positive roll(i.e. quests to drive the action etc opposed to the random chaos the event created) especially the lowbies (who as usual get the short end of the stick) but from my experiences, both good and bad; i felt more immersed in the game world than i ever have.
The first few nights i grouped up with some buds and raided theramore and other towns as zombies it was fun… as the plague got worse i felt compelled to aide our home cities(defend the bank and AH ;) ), defend helpless lowbies and cleanse the plague… i got to be the villan and the hero… in the end im kind of sad to see it go, but we cant disrupt normal play forever and it was a wild ride…to those of you who were miserable, and are arguing that this was your worst Warcraft experience of all time, im sorry that you missed out on all the fun and were inconvenienced. ( i may have added to a few corpses runs and repair bills :P) but please remember this is a game, you play it to have fun, if you get frustrated or are nolonger having fun…take a brake and stop playing and do something else for a bit…
Cheers to you Blizzard for continuing to evolve/improve Your IP and continuing to provide us with high quality entertainment.. you can’t please everyone :P
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#62 written by Cthulhu 4 years ago
I enjoyed the hell out of it; it made for chaos and participatory fun far surpassing the “scourge invasion” sit-around-the-circles-and-compete-for-overcamped-kills event from the Naxx opening, now repeating.
I, of course, didn’t specifically try to grief anything. Zombied up a few times, developed hordes, attacked cities, died, came back, defended the same cities against my own hordes.
Two suggestions for the next world event in a similar vein, however:
- Achievements for both sides. That would have given Blizzard a way to focus the attacks, given the players more sense of reward, etc.
- No attack-immune players. Shattrath was a huge mistake on Blizzard’s part in this regard, the zombies were unable to be attacked, and so just ran rampant. Either A’dal and the other Naaru should have been flying around zapping the zombies themselves, or allowed the “no-attack” field to be lifted, or both.I’m actually quite sad that so many people didn’t have fun with the event. It surprises me that so many were not willing to participate in a one-time thing, especially given that you could join either side, or switch as desired. I’m one of the people that always complains about how static MMORPGs are, though.
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#63 written by JayW 4 years ago
One priceless thing that came from all this… The other night in the very thick of all the chaos going on with zombies owning Stormwind on my server, a guy starts advertising for ports to other cities, but with an “I am Legend” twist to it:
“This is Korey, I am transmitting on all trade frequencies”At any rate, I had decided to get my mom back into the game (she’s on disability and can’t afford to pay so I am paying for her now) and I actually had to tell her to wait until this was over before she came back or run the risk of her getting soured by this event, and that wouldn’t be any easy thing to do as she dearly loves WoW, but I also know how she feels about doing PvP and honestly this could have actually made her lose her “special happy feeling” about playing WoW.
One thing I think people in general are having a hard time wrapping their heads around whether they be pro or anti zombie, is that different people enjoy the game (and MMO’s in general) in different ways.
What may be the most boring thing imaginable to one person, gives a huge rush to another kind of person.
Zombie city griefers don’t get that the “PvE Carebears” totally get a warm wonderful fuzzy feeling playing the game exactly as it is set up to be played with no zone disruption. They are having a blast.
The PvE Carebear crowd doesn’t get that the zombie city griefers actually get a huge rush and an “OMG THIS IS TEH FUNNEST THING EVARRR” feeling from doing the zombie griefing. They are having a blast.Different strokes for different folks I believe is the saying…
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#64 written by Great Wizard 4 years ago
Adding some small barricaded off safe areas in the cities could be both good to people who want to feel safe, and nor disruptive for the whole zombie/Lich king mythos.
Still I agree with the replies that say that the event was fun and a welcome change to the grind-auction routine. Some people just forget that the game also has a plot and a little bit of immersion not only a number-crunch, and I really miss the immersion part of WoW. The event gave me the feeling of leveling my first character back in the elder days, the feeling of danger, exploration and the unknown.
I just feel sorry for all the people the cry that their daily routine was changed, forgetting that this is a game – not a job. Routines aren’t a positive aspect in games. Whats worse is that I’m afraid that such fun events will be canceled in the future because of the vocal minority.
BTW, what did I do in the event? When human I tried to kill zombies and clear areas of them and not get infected. When zombie I tried to cause as much carnage as possible and eat brains.
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#65 written by Nikput 4 years ago
First of all, I’ve never been a “griefer.” I’ve even been known to help out Alliance folks that seem to be in trouble. I even – gasp – assume that a person fighting a mob by a mineral or herb node has the right to it, and I’ll wait to make sure they weren’t going to pick it before grabbing it. I’m a “peace and flowers” WoW-player.
But . . . what a release the zombie event was! If you went with the flow, you became part of a rapacious mob. Suddenly the need to grind xp, honor, or gold melted and you got to indulge the part of me that wonders what life is like on a PvP or RP server. It only lasted a couple days, but I don’t regret decimating Crossroads and helping to spread the plague to Shat – even hunting down guild mates to infect.
It was disruptive on the last day, and somewhat annoying. But it was only really bad for less than a day. People that didn’t log on that day missed it – it’s now a unique event and experience. People will say, “Wow, remember how amazing/annoying that event was? Man, those were the days.” I understand your complaints, but I’m glad Blizzard took the risk with the event.
Now a philosophical look: What is the Plague about, and the Arthas story line about (and Illidan’s and Qael’s, for that matter)? Good-intentioned people being corrupted by the lure of reckless power and then wreaking destruction upon their former brethren. It was an interesting experiment in power and corruption to participate in the zombie event. I never grief anyone, but for one day I relished infecting lowbies (most of whom *wanted* to be infected), downing guards, spreading chaos. I threw myself into the destructive mob mentality; it was intoxicating and wicked fun. I’m sorry not everyone saw it that way. But most of the participants are not and will not be griefers, but people who went along with the flow for the sake of immersion – something that’s normally lacking in the grind of everyday play.
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#67 written by JayW 4 years ago
One thing they could have done that would have made a huge difference is have a conversation option with the Argent Healers where you can have a special blessing placed on you that makes you immune to the zombie disease for an hour, or even a day (yes I realize that it wouldn’t fit with the story behind it, but it’d be easy enough to retool the story to fit it in).
As far as “people looking back will miss how great the event was” yes everyone will at some point do that because people tend to always forget the downside and only remember the good stuff, looking back through rose colored glasses.
Case in point being Star Wars Galaxies; People talk about the first iteration of the game now as if it were the be all, end all of an MMO.
They tend to forget the ridiculous class imbalances that existed (Rifleman with headshot/Combat medic with mind poison anyone?) that made PvP a joke the majority of the time.We’ll have the same thing with the zombie event; People will look back and say it was the single greatest event in any MMO of all time, but not remember that the zone disruption was also the biggest pain in the rear of any MMO of all time.
Again however, people aren’t wrapping their heads around the fact that different people enjoy the game in different ways.
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I personally enjoyed the event. For me, it harkened back to the very much unscripted plague of the “Corrupted Blood” when ZG was first released (hunter/lock pets could bring the plague to major cities). What errupted then was one of the most fascinating unintented gaming social experiments I’d ever seen. You had altruistic players running around trying to cleanse like crazy, and the psychopaths running with the plague to stand on top of flight masters, or into the AH.
This zombie event is much like that, only it lasted a little longer. Personally, I played both sides of the fence. I played the zombie part, running around, munching on argent healers and other players that stumbled too near my slow lumbering gait. It said it in the tool tip: You’re hungry for humanoid brainnnnssssss!! So I tried to act like a “real” zombie, even ganging up with other zombies for some real fun. Then I got on my pally and camped out at the inn in SW and racked up kill after zombie kill – much to the annoyance of those players, surprisingly (I mean, really, you’re a zombie, I’m not – you expect me to just let you walk all over me and my town?). When in shatt, I mostly stayed in flight, and would nab quest givers when they respawned, which was on a very short timer. Yes, it took a few minutes longer. But, really, it wasn’t that bad, even with what seemed to be thousands of zombie corpses littering the pavement.
I agree with you that it certainly is sad that low level players were getting ganked, perhaps ruining the game for some of them. Blizzard almost certainly should have been a little more vigillant with the argent healers in newb towns like goldshire/crossroads. But I think that’s a relatively minor point. In the end? The event was very short, exciting, and in my opinion, a great time. Sure, I didn’t log my level 2 banking toon for those last two days where it got really nuts, but that’s not the end of the world. If you are so stuck in the game that this really really ticked you off, you probably need to unplug a bit anyways. :) The idea behind an MMORPG like this, IMO, is to simulate a fantasy world. And what’s a world without disasters every now and then? Pretty boring.
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#70 written by jeffo 4 years ago
I enjoyed the event a great deal — not because I liked ‘griefing my own faction’ as someone upthread suggests, but because it was great story, and terrific atmosphere. There was a real sense of urgency and menace, the sky was dark and gloomy, bodies were strewn everywhere, and things could literally pop any second.
That said, my toon is a 70 with nothing to do (when not raiding or heroics) than dailies and farming which, quite honestly, is boring. This was a welcome change in the routine, and I look forward to seeing what’s next.
However, the assertions that it was ‘easy to avoid’ for lowbies? That’s pretty silly considering that towns and cities were constantly being overrun, flight masters were swallowed, and green clouds of zombie gas were everywhere. Yes, there were plenty of places out in the countryside to go, but nearly all of the quest givers and vendors are in the towns — the very targets of most attacks. I can see how those people would be ticked off.
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#72 written by Boogie 4 years ago
It could’ve been better implemented… more rewards for zombie and zombie-D for example. But I had some fun with it, especially on the last day.
If I would’ve implemented it, I would’ve done the following:
1. You can’t kill players – you can only infect them and turn them into a zombie. And you have a small aoe and single target snare.
2. You can’t die as a zombie to other players and you can’t get cured. You can only die to other non-zombie NPCs.
3. As soon as you get infected, you get a quest that requires you to infect 10, 25, 50, 100, 500 and 1000 NPCs. Rewards include xp, and can also have titles, achievements, trinkets, etcLower lvl characters should be able to join in on the fun as much as the lvl 70s. If you allow them not to get roflstomped, give players direction (by giving them a quest and rewards), and you have the desired devastating effect to the game.
Will the AH whores and bank alts still be pissed? Yeah, but you’re not supposed to be able to carry on daily functions during this event. That’s the whole point.
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@Vorgaak: All those low level players who could do nothing about the zombies attacking them should just log off and not play the game they just bought. And let’s say nothing so similar events aren’t done better next time.
@blarg: Why should I just stay quiet? Why should I not try to pick apart problems so the next event like this is just as dynamic on an end-game level, without absolutely ruining the game for some people? I’m sorry, but I’m not about to be some complacent ninny who can’t speak up for himself. Just because there were problems does not mean there can’t be similar events done better next time. I could have not written anything? I could have been, what, having fun? Oh, yeah, I didn’t have fun owning zombies faces. (That’s sarcasm. I did. Stop telling me how to have fun with the event when I had my fun with it. Thanks.)
@Lunitari: The plague would be over in short time and have very little effect if they did that. Different safeguards are needed to keep it enjoyable, but relevant.
@redmest: Do you think all of the sentient non-plagued citizens of Azeroth take a look at a zombie and say “Oh, he’s *supposed* to infect us. Let’s just stand here and take it, because it’ll just come full circle if we kill him!” No. Neither do the players. The problem is that some people couldn’t defend themselves from it. All lowbies could do was bend over and take it, unless the zombies were the same level. And important hubs for them were completely obliterated nearly 100% of the time. They could do nothing but bend over and get owned by zombies nearly 24/7. If that is one of the points of the event, then it is flawed. Again, I have absolutely no problem with level 70′s going after level 70′s. And I’d have no problems if lowbies could actually defend themselves to keep their hubs clear of the infection from one level 70 looking to ruin their ability to do anything.
@Ernoldsame: Yeah, they will probably be wary, which is why I make the call for safeguards against it. They don’t have to avoid doing events like these in the future if they do it right. If lowbies could defend themselves, then the ability to grief goes down. Same could be said for making certain NPC’s immune: bankers, auctioneers, battlemasters and flight masters. Everything else could be fair game.
@phoniex: The problem is that people don’t always come to their defense. And I did enjoy parts of the event. I did not think it was entirely flawed, and I say as much in my article.
@oblivioncry: Players are also to blame, yes. But Blizzard is partially to blame for overlooking those important flaws. Though I doubt they intended some of the problems to happen.
@Xtordin: Yeah. I’m a carebear. I didn’t go out and kill the people I thought were jerks to the lowbies. I just huddled in a corner and wept. There *should* be more events like this in the future, just with more tools involved to make sure *EVERYONE* could do something about it. And more safeguards to make sure important NPC’s and hubs weren’t dead all day and all of the night.
@Andrew: Fine. But lowbies should be able to defend themselves.
@shibumi: UO is a very good example of things done wrong.
@David: No, actually, my coworker isn’t coming back. He said if more events like that are going to happen in the future, where lowbies can’t do anything, he just won’t play the game.
@Bucephalus: I did try it out. Thanks. Stop assuming what people did or didn’t do. Blizzard is the best generally speaking, MMO-wise. That doesn’t mean every part of the game is perfect and that we shouldn’t point out the problems. And stop assuming people like me don’t want events like this in the future. I want this type of event, just with better care about certain parts of it.
@TooLyre: I guess you didn’t roll a level 10. I guess you weren’t the subject of some level 70′s decimating your low level hubs or riding up with the infection and then dismounting next to you and popping immunity before owning you. I guess you didn’t try to queue for BG’s with your HS on CD and all the battlemasters dead. A lot of these people trying to do those things were “fully informed.” You think this was an opt-in event, but it goes to show you didn’t fully understand it.
@Ben Applegate: No, actually, I wanted the lowbies to be able to do something about the plague. And I wanted certain parts of the game to be accessible during it. I didn’t want it to be nice to me. Oh, and if you think the Horde are all thick-skinned you’re sadly mistaken. I raided horde for a couple months back in 2005. There’s no difference, bub.
@Guido666: I guess your definition of constructive is different from that of the dictionary’s. I said I wanted lowbies to be able to defend themselves. There’s various ways to do that. Making it so lowbies’ damage scales based on the level of the player. Giving lowbies an item that could be used to do more damage than they could normally. Or making the item something like a usable grenade of light that does X damage to the zombie. Something. Anything. I left if ambiguous because the solution can be one of many things. Same for the other problem. Battlemasters could simply be made immune (I’m not sure if they were or not by the 5th day, but there was a point where they weren’t and where they had to be cleansed and protected if you wanted to to arena or BG’s). I made my post for so the problems could be noticed and improved. That’s the very definition of constructive. People like you who expect finely detailed and outline solutions that take up pages and pages are the only definition of constructive don’t understand the real intentions behind people’s posts.
@Zerekth: Actually, I think the Qiraji event was the best one. Not the part about collecting materials, but the part where you actually opened the gates. Once the lag cleared up after the first couple hours, it was insanely fun with people dragging mobs back to CH, and raid mobs constantly spawning at the gates. The zombie event had potential to outdo it, just that a few oversights tainted it.
@Cthulhu: Yeah, the scourge invasion is pretty weak. Well, when it was first done back in 2006, it was all right. But now it’s pretty dated.
@JayW: People look back and remember everything.
The other day, guildies of mine were reminiscing about the loot lag that used to happen in the first month of WoW’s existence. The type that could only be cleared by waiting that hour out or alt-F4ing and logging back in. The type that made you scoot around the world on your knee doing nothing. That problem was hardly fun, but we all look back on it and say “LOL, I remember that. That sucked.” We laugh about it, because Blizzard made improvements to the way loot lag worked and it’s no longer the huge issue it once was.
For example, with the AQ gate opening, Blizzard realized it was a great concept to add dynamic world events, but they made the mistake of concentrating the major action in one zone, which lagged the game to the point of nigh unplayability. So the next time they did something like it, with the introduction of Naxx, they made the events scattered between zones. But it didn’t feel like an “invasion.” So for the opening of the Dark Portal, they made a Kazzak-like figure invade cities. But Kazzak doesn’t have the best mechanics for populated areas, so that was a mistake in itself, but the concepts all had good intentions and everyone looks back on them.
The same will happen for the zombie event. I will remember the good parts: capped players owning capped players. The constant barrage of players blowing up on top of the battlemasters while trying to queue for BG’s with my guild. Accidentally blowing up the first time I tried to use DS on the infection with my pally. Owning griefers. I’ll look back on those specifics fondly, while I look back on other specifics as mistakes that could be rectified to make a similar future event like this better.
…
Anyway, I’m absolutely thrilled that so many people have taken on this issue. And I have had a good chuckle over the emotion and conviction with which some people post. That’s not to say I think everyone has expressed themselves in a good way, but many have. This is important to refining various aspects of the game. I never said “get rid of the zombie event.” I said it was flawed. Imperfect. Just as a lot of parts of the game are flawed.
It requires discussion and criticism to improve our game. From every side. And I am thrilled that so many people have taken interest in the issue and contributed to discussion.
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#75 written by Zereketh 4 years ago
@Lume the Qiraji event was definitely one of the better events, although it seemed pretty exclusive to end game raiders…(me, not quite 60 yet at the time soloing) I believe blizzard was looking for an entire world altering event… that touched even the lower level players. Hoping we would all band together under one banner? (that part was pretty naïve… if in fact that was their thinking)
A few Questions and random thoughts about the event
The zombie event only lasted a week, so I assume they were aware of the consequences, making it brief?
Was the event really as flawed as we assume, based on our discussion? (Bad press is good press) Blizzard just announced they hit 11m subscribers.Are most players going to be more motivated to get to Northrend now? (if you look at it from a different perspective It is Arthas causing all this pain, not just to the NPCs but to the Players as well.
The lore is no longer limited to quest text in dungeons and raids, in a way every player that has been affected by this event has their own story and reasons to adventure into Northrend now. (or not progress further too scary :P)
I agree things could have been done better to make it more fun for all of us… many of those items discussed here…
That being said, I think the event accomplished its purpose and im even more pumped to see what the lich king is going to throw at us ….this seems to be just the tip of the iceberg, for good or for i’ll, “flawed” as the event may have been; Blizzard has got my attention.
Thanks all this has been a fun and interesting read!
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#76 written by JayW 4 years ago
@Lume you’re right there are a lot of people who will look back and remember all the specifics, and I should have probably said that from my experience it’s around a 65%/35% split of rose colored glasses folks/people who remember the majority of the specifics. I could be a bit off on that split, but I guess it also depends on the title and what is being discussed.
I think the people that tend to remember the specifics over time are people who are “up on the hill looking down at the forest” when it comes to MMO’s in general.
And… I think that it’s great this has gotten as much discussion as it has, since I’d wager it’ll make people think, and hopefully people who are in the industry.
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@Zereketh: I don’t know that you can equate reaching the 11 million mark with the zombie event. It could be returning players because Wrath is impending. It could be people wanting to switch characters for Wrath leveling up using the RAF program.
I don’t think the lore behind the zombie invasion is going to drive people to Northrend, as much as merely the fact that it’s new content and required to hit 80. It might be better from an engrossing lore standpoint, which is definitely a good thing and a part of the game, but it’s a molehill among mountains.
The part where lowbies can’t defend themselves is, I believe, as flawed as I said. As is the part where certain major game play areas are completely inaccessible from various points. And I’m not talking about the banks and whatnot. I’m talking about queuing for arenas and BG’s, which is a very big draw for a lot of players. That is also a big flaw.
To some degree, you needed the event to be disruptive, but I think it went a little too far the areas noted. Blizzard as much admitted this, though ambiguously.
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#78 written by Nero 4 years ago
I found the Zombie event to be one of the best things I have seen in WoW. Yes, the low level players should have been protected, and ALL zombies should have been attackable in the neutral cities. But if those two issues would have been addressed I would have rated it as the most immersive thing I have ever done in WoW.
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@JayW: I don’t know. I think it’s pretty difficult for people to forget major events, even if we’re talking about those in an MMO. It’s one thing to forget something specific like how terrible druids were (if you didn’t play one). But it’s another to forget stuff like the Dark Portal event, the Qiraji gates, the scourge invasion, the introduction of the SSO island, the introduction of arenas, first month loot lag, etc. If you were there, that is.
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#81 written by Nara 4 years ago
There have been many good points made, but one that seemed to be missed for the most part with this event. The trouble was not zombies trying to take over the world by infecting everyone they could reach. They are zombies, that is what they do. Nor should anyone complain about players killing player zombies and cleansing infected players/npc’s. If they had that ability, that is what they should do, would do if it was real life. For me, the problem was purely players doing their darndest to get infected then infect others. On the first day of the event, when you had plenty of time to get to a healer if you wnated, players were calling out on chat to get large groupd of people together and infect Sw or Northshire. I was spending a fair amount of time in Goldshire because of the Hallow’s End event, and with in a couple of hours it was near immposible to save the town from burning because of all the high level zombies killing you.
In Shatt, on my higher level toon, a problem later on. Again people were deliberatly getting infected to kill quest givers. Sure, if you are 70 you can fly up and easily avoid the zombies, but what about the 60′s? they are stuck. And because of the deliberate sitting on quest givers, there were hours that you could not get or turn in a quest because they would be in battle/killed the moment they respawned.
The event needed to be disruptive, but needed changes to allow it to be fun for all. Making the inns in the capitol cities immune to zombies (a nice tiny barracaded area people could go and be safe when they log back in) and make the area right around the flight path also immune would allow a small measure of safety.
To give it a more real feel, move or remove npc’s as they are reacting to the horror that is happening around them. Then, to limit the big problem, make players progressively more resistant to becomming a zombie over time, or give them specific quests/goals to make them not want to become a zombie in the first place, like maybe a reward for cleansing some people, or destroying infected roaches w/out becoming a zombie your self or something that would keep players in the cities fighting off the zombie hordes. Add more npc zombie mobs as the event goes on to make things more horriffic. And possibly one of the best ways to allow lowbies to survive – if not fight back – make the zombies attacks scalable to level of the target. The Shade of the Headless Horseman’s conflageration attack scales. Does good damage on my high level, with out killing my low level. So the tools to make attacks scale is in there, and will keep players from being 1-shotted.
I do not like pvp, so I hated the event. But that said, it did need to be disruptive and not allow you to do things as normal, just needed things to allow low levels and non pvp’ers to do more and enjoy it more rather than it being a time to spend running back to your corpse and paying repair bills if and when there is actually someone around to to do the repairs.
I would hope Blizz will do other such world shaking events in the future, but I also hope they put a little more effort in making it fun for the non 70′s population, be they just made, or just dinged 60 something. If many players did not go around deliberatly becoming zombies so they could infect others, Blizz would not need to put in safeguards and the event would have been much more interesting for all.
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#82 written by Chee Wai Lee 4 years ago
Thanks Lume. I sent Blizzard a strongly-worded “in-game issue” report basically outlining your feelings and expressing my frustration on behalf of new players (indirectly experienced by my low level alts).
How could *any* new low level player enjoy this event? He/she tries to quest, gets killed by a level 70 zombie, turns into a zombie and *immediately* gets set on by the surviving high level guards and dies again. The next time they come back, they get attacked by zombies *again*. What if they want to escape the carnage? Sit by the fields of Zhevra in the barrens waiting for everything to be over?
High levels at least had *options*. They can choose to fight it off or flee by questing/farming in some remote parts of the world. Even then, it sucked. I worked with an alliance priest to restore Quel’Danas and kick the sorry butt of the Horde and Alliance idiots who chose to start zombie chain reactions with the Murloc there (incidentally, this horde-side zombie whispered me to tell me “don’t *&#$ with me!”). The two of us had to be extra careful, since the both of us would flag on hitting “opposing” zombies and would then have to avoid AoEs (mine being more problematic as I would freeze him in place … guaranteeing his doom).
All in all, the event *could have been* fun, but it was just poorly thought-out and ended up making otherwise reasonable people like myself feeling frustrated. I just feel very sorry for all the new players who bought the game to start playing around this “event”.
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#83 written by Trysten 4 years ago
I have to say I loved this event. I personally played both sides of this event. My new favorite memory of this game will be from a couple days ago when Stormwind was at its worst crawling with the infected dead. A group of about 15-20 lowbie players had decided to take refuge in the Cathedral of Light. Myself and four other players fought wave after wave of zombies on the Cathedral steps eventually being pushed into the main hall of the cathedral before we triumphed. The five of us were roleplaying the whole time (I don’t RP often, but it was a blast) and we eventually triumphed.
Now I will admit that this was a disruptive event. But I honestly don’t think that it was as game breaking as some would like to think. Take my server for instance. Stormwind was full of zombies and at it’s worst, you didnt dare enter the city without a group of 70′s ready to fight. However, both The Exodar and Darnassus were almost completely devoid of zombies. When people complained about not being able to access the AH in Stormwind I simply suggested that they “evacuate” to one of the other major cities that had not been severly infected by the plague.
This event tried to force people to adapt to it. If you don’t want to become a zombie avoid heavily infected areas. If you see a zombie who is much higher lvl than you, run as they have limited movement speed without lurch, eventually their health will drain away on its own and they will move along or die.
The sad fact is that people don’t like to change their routine. They wake up, log on, check their AH bids in Stormwind, mail stuff back and forth between bank alts then go out into the world. When an event like this happens that tries to force you to change your routine, people will stubbornly resist and complain the whole way. Instead of taking the 10-15 minutes to evacuate to a safer major city to do their business they will try to put up with the chaos and complain and threaten to quit the game when they can’t take it anymore.
And just so you don’t think I am completely pro-zombie… People like the druid in that picture above need to grow up. Just because you have the right to turn into a zombie and therefore act like a zombie doesn’t mean people can’t defend their homes from you. This event catered to two kinds of people, those who wanted to be the bad guy for a little while, and those who wanted to defend the weak from overwhelming odds.
Sorry for the wall o’ text.
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#84 written by Zereketh 4 years ago
http://www.wowinsider.com/2008/10/29/breaking-down-blizzards-world-event-so-far/
pretty quick wow insider article highlighting the success of the event … it coincides with my personal opinions of the event. however, I look forward to the more in-depth analysis that was mentioned and hope that some of the topics that have been brought up here get some attention.
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#85 written by Leo 4 years ago
Seriously, people need to get a grip. This is not a regular part of the game, it’s a special event, that lasted for less than a week, as part of the release of a huge expansion to the game. Anyone that can’t get into the spirit of that, needs to seriously think about why they are playing an MMO in the first place. Embrace it as something that (may) never happen in the game again, and get into the spirit of the event. You’ve been part of something that new players to the game after Wrath will likely not experience. As I understand it, the developers wanted this to be chaotic, I mean jesus, Arthas is “coming back”. You expect the release to just tick over like any other normal day? :)
I personally had a great time getting infected in booty bay with some guild mates, before decimating the town, hopping a boat to ratchet, and leaving a trail of destruction all the way into Orgrimmar.
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#86 written by Variatas 4 years ago
I agree pretty wholeheartedly with this post, the event was kinda cool, and I’d like to see things like it in the future, but they need to be better executed. Just as an example, someone on my server, Greymane, managed to spread the plague to the Isle of Quel’Danas, someplace it obviously wasn’t supposed to be, judging from the complete lack of crates and roaches. Now, mostly it was eradicated by people going about their dailies, but on the Greengill coast, it got a little insane, for a couple reasons.
1) The Greengill Murlocs were susceptible to the plague, and they have a fast respawn timer.
2) The zombified versions of the murlocs don’t keep the originals from respawning.So there were ENORMOUS swarms of zombies at many of the villages. This wouldn’t have been so bad, as the resulting zombies were only level 60, and I had a blast volleying downs huge swarms as they wailed on my crocolisk. (Sidenote: Wanna have a big repair bill in no time at all? Use Volley! Since every hit does durability damage to your ranged weapon, usage on large swarms or mere prolonged usage will TRASH your ranged weapon.)
The problem was:
3) The murlocs on top of the huts cannot get down and evade-bug any player-attacks made on them.
4) The zombified murlocs do the same, but frequently, uninfected murlocs would get too close, and the zombies would attack, and thus infect them.This resulted in not only HUGE swarms of zombies, but huge swarms of zombies that COULD NOT BE PERMANENTLY DESTROYED.
This kind of poor planning on the part of the event planners is what turns a cool, fluffy world event into a gigantic nuisance.
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#87 written by Foxxglove 4 years ago
I couldn’t agree with you more. Once one of my auction browsing moments was interrupted by an in-AH zombie explosion I promptly switched to my priest main and stationed myself in the AH to cure as much of the disease as I could. There were certain players whose only goal was to stop all auction activity in SW, and they HATED that I was on them like white on rice, busily spamming my abolish disease and cure disease buttons. A couple of them pm’d me with “Who do you think you are? Defender of the AH?” I wrote back “Yes.” They responded “Ur an idiot, it’s just a game” and “Why.So.Serious?” On the other hand I also had lowbies stationing themselves next to me for protection and other high level toons who cheered every time I cured repeat offenders. In the end I kinda wish Blizz would have rewarded the people who fought the good fight against the plaguing of their home cities and penalized those who so eagerly embraced the dark side to intentionally implode themselves for the purpose of mass-infecting others.
To the QQing posters in the comments who cry that this wondrous event might never be repeated [sob], I point out it was EXPENSIVE to repair gear damaged when you were zombied and then assaulted by guards. It was DISRUPTIVE to lowbie players who were merely trying to quest. It was TIME-CONSUMING when you noobs inactivated our auction houses and quest npcs and flightmasters and when you forced us to the effing graveyard. Had Blizz intended us to love this thing and embrace it in all its glory, no healer outside the Argent Dawn healers would have been able to cure it at all.
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#88 written by ClearEyes 4 years ago
There’s one thing that i have to say, “Get over it!” This one one of the greatest ideas that blizzard could have had. This was not an event you volunteer to participate in, this was one you had to participate in. If you didn’t want to be a part of it, why would you play during it? Anyways, This event increased my anticipation of WotLK and sparked interests of many of my friends (some who are lowbies) to level up and prepare to deal with Arathas themselves.
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#89 written by shibumi 4 years ago
for all the ‘get over it’ folks – as I mentioned before, I don’t PvP (and play on a PvE server for that reason. I don’t BG or Arena or any of the other fun things that *other* folks like. I don’t mind or complain that they like that. it’s there for them, and they have a grand time. For the guy that specifically mentioned that it’s ‘part of the game’ and we should just live with it – using those same perameters we can say get rid of the /ignore because spammers whispering to you is ‘part of the game – get over it’. We could get rid of of the handy ‘report spam button’ for mail, since, after all, spam is ‘part of the game – get over it’.
well, no. I don’t think so. I certainly don’t mind folks being zombies, or having a grand time being zombies, as many of us have mentioned here – it’s the high level folks *intentionally* going to low level areas where folks had NO chance, and just camping the newbies. That, while part of the game, is an abuse of the mechanics of the game. That is just mean spirited and purile (I believe that was used before – to describe us folks that didn’t much like lvl 70s killing off lvl 3s).
yeah, bring back the gold farmer whispers! bring back the spam in your mail box – give us our Game Back!
riiight.
/shibumi -
#91 written by VoiceofReason 4 years ago
.ONE THING.
The ONE thing that would have made this an acceptable event for all, a fun event, but still deadly and world changing…
Make zombie health go down by 20% per hit taken. By anything.
(Zombies do 5%etc damage per hit)some additional things:
A lvl70 goes to a newbie area to gank as a zombie? goodluck against those lvl 1′s…
they will band together and kill it very quickly.5 lvl1 zombies against ONE lvl70… potentially a tough fight, allowing zombies to ONLY overwhelm normal players by sheer force of numbers. 5 to 1 gives even odds.
Zombies can infect any npc, boar, spider, guard etc
One turned into a zombie, your equipment doesn’t take damage.
Once turned into a zombie, you get a 30-minute immunity to the disease after you die and become a normal player again. You can log off, then on to get rid of the immunity.
Priests can make temporary holywater to hand out to other players, lasts 5min and a priest can make 1 per hour. It’s a ranged *1 hit kill* to a zombie.
Players get EXP from killing zombies, equal to killing something 3 levels below them.
There are no crates, no roaches…
Zombies come into Azeroth through NPC spawns.
Yes, they spawn in random areas, gather together and make raids on outlying towns etcEventually zombies only lose 5% of health per hit (and do 5% to anyone else).
Zombies gain a health buffer of 1 hit for every player they kill, max of 20 additional hits they can take.
Zombies gain 2x the experience they would have got from a npc 3 levels below them when they kill a player.
If you are killed while infected, killed by a zombie etc or your infection has turned you into a zombie…
YOU GET A CHOICE.
1. Actively play the zombie you’ve become
2. Come back as a normal player, no armor loss at your current location or to your hearth location.
If you choose number 2 then you’re immune to infection for 30min, and being killed by a zombie simply kills you. In your place, a NPC zombie is spawned, either way a zombie is created…but you choose if you want to play it or let it seek brains on its own.Zombies can’t damage auctioneers,
flightmasters *or any npc* that can potentially give out a quest AS LONG AS there’s a non-zombie player within 100 yards. This means that as long as there’s resistance, the auctioneer will be safe…same goes for random npc mobs, can’t attack them (they won’t attack you) if there’s a non-zombie player nearby, you have to clear the area of players before you can start on the npc’s and turn them into zombies.Zombies drop random humanoid loot based on the lvl of the one looting them.
So do players the zombie’s kill…they give ‘body parts’ that can be handed in to your zombie quest givers for items, temporary buffs and other fun stuff.Zombies can last until they logoff, no health decline…there’s no point in having it.
Holy-Snowballs (frozen holywater) are given out, these last until the invasion ends…they’re 1 ‘limb’ each (loot of zombies). they only work on zombies, and have a 1min cooldown. Knock a zombie 3 times as far as a regular snowball would and affects any zombie within 5 yards of where it lands, throwing them in random directions.
Zombies can play dead, like a hunter.
oh ho ho! this one’s good…
In the Battle Grounds, WSG etc the opposing side appearance is that of zombies! superficial difference.
Their spells have different visuals etc and their flag is a tied up captive you have to rescue.
To them YOU APPEAR TO BE ZOMBIES, and they the good guys.Undead players can choose to end being infected at any time,
because of their hatred for the burning legion and physical characteristics…through willpower.Priests etc gain Reputation (depending on where they are) for every time they cure an infection.
Once per player per day, so can’t keep curing the same player, to avoid abuse.Saying ‘fag’ etc in chat will make you have *a weak zombie every time* you’re turned into one, for the entire event. It take only 1 hit to kill you. “why you kill me you fag? I wanted to infect more people”
Zombies can walk right through a Paladins ‘bubble’.
Can’t use hearth while infected, and Can’t cure yourself.Arrows etc only take off 5% of a zombie’s max health every hit, instead of the normal 20%.
You have to fill them with arrows before they start to fall apart.-Turning a zombie into a sheep-
permanently changes it’s appearance to that of a zombie sheep.
It’s now like a normal zombie, but gains the ability ‘ram’ which takes off 5% of your health and is like being hit by a snowball. 10 sec cooldown for ‘ram’.Zombie players can go to any graveyard and ‘loot’ a grave,
to create a weak (1 hit and it’s dead) zombie minion, 1 minion per grave and graves become available to loot once every 10 min. Every player can have 10 minions, each one gets their own action-bar icon and are controlled like hunter pets. Zombies can ‘loot’ any corpse in this manner.#DETER Out of character zombie hate#
After being a zombie, IF YOU DIE AS A ZOMBIE YOU CAN’T SPEAK FOR 10 MINUTES.
No speaking in chat, or whispers, nothing.
This prevents ‘zombie hate’ “omg why you kill me you fag!!!$!”
You can of course become a zombie again to speak to other zombies.Can’t talk for 20sec (can still emote) after you’re cured of infection. To prevent impulse hate, gives players some time to cooldown after the disappointment of not getting to be a zombie. Anything you say for 20 sec will be converted into random ‘thankyou for saving me!’ phrases.
The most important thing is still this:
*Every hit you do to a zombie takes away 20% of their max life.
*When one hits you, it does 5% of your max life.LEVEL SHOULD NOT MATTER IN THIS EVENT.
A lvl70 pile of meat is just as easy to kill as a lvl1 pile of meat…it’s a pile of walking meat, you cut it’s head off and it dies. Even your grandmother could do it.I dream of a world where a lvl1 player can take down a lvl70 burning-legion zombie.
/spit
/laugh
/I love this gameWhere 7 lvl1 zombie’s can take down a lvl70 player…
/spit
/laugh
/slap
/tickle“but…but I’m a lvl70, I’ve got a VIP pass and everything, I’ve even read all the WOW novels and collected all the figurines…I’m the best pvp’r on my server…and they ganked me.
I…I even wear WOW pajamas to bed every night, how could I lose?” -
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- Banana Shoulders » Five Things I Love About 3.0.2
- Joel’s Scattered Thoughts » Blog Archive » Just Say No To Zombies
- The Trouble With Zombies « Galadria’s Corner
- A critical look at WoW’s zombie issues | Cyberscene.co.uk
- A critical look at WoW’s zombie issues | DailyWarcraft.com
- WoW Zombies See Some Backlash – Ten Ton Hammer | Supossably
- All Your Zombies: Everything I Needed To Know About Event Design I Learned From F13 « Broken Toys
- Words of Replicant Jesus » A Minor Inconvenience
- Zombies ? « Convoluted Happiness
- WoW Zombies See Some Backlash – Ten Ton Hammer | Games Money
- How I Survived (And Thrived) During The Zombie Invasion « The Ancient Gaming Noob
- A critical look at WoW’s zombie issues | Games Money
- two player co-op » Blog Archive » Zombies comin’ up the hell right now
- bishless » Blog Archive » Lume the Mad » Blog Archive » The “Zombie” Portion of the pre-Wrath Event Is Flawed
- Joe Szilagyi – Seattle person » Warcraft zombies
- Timesink » Blog Archive » WoW Invasion
- Shut Up We’re Talking #36 « The Ancient Gaming Noob
- Channel Massive » Blog Archive » Episode 65 – Behold Excalibur!
About Lume (86 posts)
Lume played WoW from late during the closed beta, in 2004, until about June of 2011. He has since stopped playing.


I am one of the people overjoyed this idiotic part of the “event” is over.My highest character is a 67 hunter,so no leveling of my alts could be made at all during this crap.So since I couldn’t even quest in Outland and wasn’t into grinding,I used my time to keep Crossroads clear at least for awhile.I got several “thanks” and an ungodly amount of cussing,being called a “fag”,and yes even threats against my life (real life not my character).Some have said that this was unintentional.There is no way this was unintentional!The mechanics behind the zombies were nothing but a griefers wet dream!No this is just like all the recent things from the “World Events Team”,no care whatsoever towards the low leveled characters.”If you don’t have a 70 you don’t matter!” is the message that every thing that has come out recently seems to send,and I for one am getting fairly sick of it.
And they dearly need to hire new CMs as the current crop have no talent for dealing with the public.Legitimate issues are met with “This too shall pass” and Carlin jokes.Blizzard makes a good game,but their customer service is a joke.