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	<title>Comments on: The &#8220;Zombie&#8221; Portion of the pre-Wrath Event Is Flawed</title>
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	<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/</link>
	<description>A WoW Blog</description>
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		<title>By: VoiceofReason</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-744</link>
		<dc:creator>VoiceofReason</dc:creator>
		<pubDate>Sat, 08 Nov 2008 16:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-744</guid>
		<description>.ONE THING.

The ONE thing that would have made this an acceptable event for all, a fun event, but still deadly and world changing...


Make zombie health go down by 20% per hit taken. By anything.
(Zombies do 5%etc damage per hit) 



some additional things:

A lvl70 goes to a newbie area to gank as a zombie? goodluck against those lvl 1&#039;s...
they will band together and kill it very quickly.

5 lvl1 zombies against ONE lvl70... potentially a tough fight, allowing zombies to ONLY overwhelm normal players by sheer force of numbers. 5 to 1 gives even odds.

Zombies can infect any npc, boar, spider, guard etc  


One turned into a zombie, your equipment doesn&#039;t take damage.

Once turned into a zombie, you get a 30-minute immunity to the disease after you die and become a normal player again. You can log off, then on to get rid of the immunity.

Priests can make temporary holywater to hand out to other players, lasts 5min and a priest can make 1 per hour. It&#039;s a ranged *1 hit kill* to a  zombie.

Players get EXP from killing zombies, equal to killing something 3 levels below them.


There are no crates, no roaches...
Zombies come into Azeroth through NPC spawns.
Yes, they spawn in random areas, gather together and make raids on outlying towns etc

Eventually zombies only lose 5% of health per hit (and do 5% to anyone else).

Zombies gain a health buffer of 1 hit for every player they kill, max of 20 additional hits they can take.


Zombies gain 2x the experience they would have got from a npc 3 levels below them when they kill a player.


If you are killed while infected, killed by a zombie etc or your infection has turned you into a zombie...
YOU GET A CHOICE.
1. Actively play the zombie you&#039;ve become
2. Come back as a normal player, no armor loss at your current location or to your hearth location.
If you choose number 2 then you&#039;re immune to infection for 30min, and being killed by a zombie simply kills you. In your place, a NPC zombie is spawned, either way a zombie is created...but you choose if you want to play it or let it seek brains on its own.

Zombies can&#039;t damage auctioneers,
flightmasters *or any npc* that can potentially give out a quest AS LONG AS there&#039;s a non-zombie player within 100 yards. This means that as long as there&#039;s resistance, the auctioneer will be safe...same goes for random npc mobs, can&#039;t attack them (they won&#039;t attack you) if there&#039;s a non-zombie player nearby, you have to clear the area of players before you can start on the npc&#039;s and turn them into zombies.

Zombies drop random humanoid loot based on the lvl of the one looting them.
So do players the zombie&#039;s kill...they give &#039;body parts&#039; that can be handed in to your zombie quest givers for items, temporary buffs and other fun stuff.

Zombies can last until they logoff, no health decline...there&#039;s no point in having it.


Holy-Snowballs (frozen holywater) are given out, these last until the invasion ends...they&#039;re 1 &#039;limb&#039; each (loot of zombies). they only work on zombies, and have a 1min cooldown. Knock a zombie 3 times as far as a regular snowball would and affects any zombie within 5 yards of where it lands, throwing them in random directions. 

Zombies can play dead, like a hunter.



oh ho ho! this one&#039;s good...

In the Battle Grounds, WSG etc the opposing side appearance is that of zombies! superficial difference.
Their spells have different visuals etc and their flag is a tied up captive you have to rescue.
To them YOU APPEAR TO BE ZOMBIES, and they the good guys.

Undead players can choose to end being infected at any time, 
because of their hatred for the burning legion and physical characteristics...through willpower.

Priests etc gain Reputation (depending on where they are) for every time they cure an infection.
Once per player per day, so can&#039;t keep curing the same player, to avoid abuse.


Saying &#039;fag&#039; etc in chat will make you have *a weak zombie every time* you&#039;re turned into one, for the entire event. It take only 1 hit to kill you.    &quot;why you kill me you fag? I wanted to infect more people&quot;

Zombies can walk right through a Paladins &#039;bubble&#039;.
Can&#039;t use hearth while infected, and Can&#039;t cure yourself.

Arrows etc  only take off 5% of a zombie&#039;s max health every hit, instead of the normal 20%.
You have to fill them with arrows before they start to fall apart.


-Turning a zombie into a sheep- 
permanently changes it&#039;s appearance to that of a zombie sheep.
It&#039;s now like a normal zombie, but gains the ability &#039;ram&#039; which takes off 5% of your health and is like being hit by a snowball. 10 sec cooldown for &#039;ram&#039;.


Zombie players can go to any graveyard and &#039;loot&#039; a grave, 
to create a weak (1 hit and it&#039;s dead) zombie minion, 1 minion per grave and graves become available to loot once every 10 min. Every player can have 10 minions, each one gets their own action-bar icon and are controlled like hunter pets. Zombies can &#039;loot&#039; any corpse in this manner.



#DETER Out of character zombie hate#
After being a zombie, IF YOU DIE AS A ZOMBIE YOU CAN&#039;T SPEAK FOR 10 MINUTES.
No speaking in chat, or whispers, nothing.
This prevents &#039;zombie hate&#039;  &quot;omg why you kill me you fag!!!$!&quot;
You can of course become a zombie again to speak to other zombies.

Can&#039;t talk for 20sec (can still emote) after you&#039;re cured of infection. To prevent impulse hate, gives players some time to cooldown after the disappointment of not getting to be a zombie. Anything you say for 20 sec will be converted into random &#039;thankyou for saving me!&#039; phrases.




The most important thing is still this:
*Every hit you do to a zombie takes away 20% of their max life.
*When one hits you, it does 5% of your max life.

LEVEL SHOULD NOT MATTER IN THIS EVENT. 
A lvl70 pile of meat is just as easy to kill as a lvl1 pile of meat...it&#039;s a pile of walking meat, you cut it&#039;s head off and it dies. Even your grandmother could do it.

I dream of a world where a lvl1 player can take down a lvl70 burning-legion zombie.
/spit
/laugh
/I love this game

Where 7 lvl1 zombie&#039;s can take down a lvl70 player...
/spit
/laugh
/slap
/tickle

&quot;but...but I&#039;m a lvl70, I&#039;ve got a VIP pass and everything, I&#039;ve even read all the WOW novels and collected all the figurines...I&#039;m the best pvp&#039;r on my server...and they ganked me. 
I...I even wear WOW pajamas to bed every night, how could I lose?&quot;</description>
		<content:encoded><![CDATA[<p>.ONE THING.</p>
<p>The ONE thing that would have made this an acceptable event for all, a fun event, but still deadly and world changing&#8230;</p>
<p>Make zombie health go down by 20% per hit taken. By anything.<br />
(Zombies do 5%etc damage per hit) </p>
<p>some additional things:</p>
<p>A lvl70 goes to a newbie area to gank as a zombie? goodluck against those lvl 1&#8242;s&#8230;<br />
they will band together and kill it very quickly.</p>
<p>5 lvl1 zombies against ONE lvl70&#8230; potentially a tough fight, allowing zombies to ONLY overwhelm normal players by sheer force of numbers. 5 to 1 gives even odds.</p>
<p>Zombies can infect any npc, boar, spider, guard etc  </p>
<p>One turned into a zombie, your equipment doesn&#8217;t take damage.</p>
<p>Once turned into a zombie, you get a 30-minute immunity to the disease after you die and become a normal player again. You can log off, then on to get rid of the immunity.</p>
<p>Priests can make temporary holywater to hand out to other players, lasts 5min and a priest can make 1 per hour. It&#8217;s a ranged *1 hit kill* to a  zombie.</p>
<p>Players get EXP from killing zombies, equal to killing something 3 levels below them.</p>
<p>There are no crates, no roaches&#8230;<br />
Zombies come into Azeroth through NPC spawns.<br />
Yes, they spawn in random areas, gather together and make raids on outlying towns etc</p>
<p>Eventually zombies only lose 5% of health per hit (and do 5% to anyone else).</p>
<p>Zombies gain a health buffer of 1 hit for every player they kill, max of 20 additional hits they can take.</p>
<p>Zombies gain 2x the experience they would have got from a npc 3 levels below them when they kill a player.</p>
<p>If you are killed while infected, killed by a zombie etc or your infection has turned you into a zombie&#8230;<br />
YOU GET A CHOICE.<br />
1. Actively play the zombie you&#8217;ve become<br />
2. Come back as a normal player, no armor loss at your current location or to your hearth location.<br />
If you choose number 2 then you&#8217;re immune to infection for 30min, and being killed by a zombie simply kills you. In your place, a NPC zombie is spawned, either way a zombie is created&#8230;but you choose if you want to play it or let it seek brains on its own.</p>
<p>Zombies can&#8217;t damage auctioneers,<br />
flightmasters *or any npc* that can potentially give out a quest AS LONG AS there&#8217;s a non-zombie player within 100 yards. This means that as long as there&#8217;s resistance, the auctioneer will be safe&#8230;same goes for random npc mobs, can&#8217;t attack them (they won&#8217;t attack you) if there&#8217;s a non-zombie player nearby, you have to clear the area of players before you can start on the npc&#8217;s and turn them into zombies.</p>
<p>Zombies drop random humanoid loot based on the lvl of the one looting them.<br />
So do players the zombie&#8217;s kill&#8230;they give &#8216;body parts&#8217; that can be handed in to your zombie quest givers for items, temporary buffs and other fun stuff.</p>
<p>Zombies can last until they logoff, no health decline&#8230;there&#8217;s no point in having it.</p>
<p>Holy-Snowballs (frozen holywater) are given out, these last until the invasion ends&#8230;they&#8217;re 1 &#8216;limb&#8217; each (loot of zombies). they only work on zombies, and have a 1min cooldown. Knock a zombie 3 times as far as a regular snowball would and affects any zombie within 5 yards of where it lands, throwing them in random directions. </p>
<p>Zombies can play dead, like a hunter.</p>
<p>oh ho ho! this one&#8217;s good&#8230;</p>
<p>In the Battle Grounds, WSG etc the opposing side appearance is that of zombies! superficial difference.<br />
Their spells have different visuals etc and their flag is a tied up captive you have to rescue.<br />
To them YOU APPEAR TO BE ZOMBIES, and they the good guys.</p>
<p>Undead players can choose to end being infected at any time,<br />
because of their hatred for the burning legion and physical characteristics&#8230;through willpower.</p>
<p>Priests etc gain Reputation (depending on where they are) for every time they cure an infection.<br />
Once per player per day, so can&#8217;t keep curing the same player, to avoid abuse.</p>
<p>Saying &#8216;fag&#8217; etc in chat will make you have *a weak zombie every time* you&#8217;re turned into one, for the entire event. It take only 1 hit to kill you.    &#8220;why you kill me you fag? I wanted to infect more people&#8221;</p>
<p>Zombies can walk right through a Paladins &#8216;bubble&#8217;.<br />
Can&#8217;t use hearth while infected, and Can&#8217;t cure yourself.</p>
<p>Arrows etc  only take off 5% of a zombie&#8217;s max health every hit, instead of the normal 20%.<br />
You have to fill them with arrows before they start to fall apart.</p>
<p>-Turning a zombie into a sheep-<br />
permanently changes it&#8217;s appearance to that of a zombie sheep.<br />
It&#8217;s now like a normal zombie, but gains the ability &#8216;ram&#8217; which takes off 5% of your health and is like being hit by a snowball. 10 sec cooldown for &#8216;ram&#8217;.</p>
<p>Zombie players can go to any graveyard and &#8216;loot&#8217; a grave,<br />
to create a weak (1 hit and it&#8217;s dead) zombie minion, 1 minion per grave and graves become available to loot once every 10 min. Every player can have 10 minions, each one gets their own action-bar icon and are controlled like hunter pets. Zombies can &#8216;loot&#8217; any corpse in this manner.</p>
<p>#DETER Out of character zombie hate#<br />
After being a zombie, IF YOU DIE AS A ZOMBIE YOU CAN&#8217;T SPEAK FOR 10 MINUTES.<br />
No speaking in chat, or whispers, nothing.<br />
This prevents &#8216;zombie hate&#8217;  &#8220;omg why you kill me you fag!!!$!&#8221;<br />
You can of course become a zombie again to speak to other zombies.</p>
<p>Can&#8217;t talk for 20sec (can still emote) after you&#8217;re cured of infection. To prevent impulse hate, gives players some time to cooldown after the disappointment of not getting to be a zombie. Anything you say for 20 sec will be converted into random &#8216;thankyou for saving me!&#8217; phrases.</p>
<p>The most important thing is still this:<br />
*Every hit you do to a zombie takes away 20% of their max life.<br />
*When one hits you, it does 5% of your max life.</p>
<p>LEVEL SHOULD NOT MATTER IN THIS EVENT.<br />
A lvl70 pile of meat is just as easy to kill as a lvl1 pile of meat&#8230;it&#8217;s a pile of walking meat, you cut it&#8217;s head off and it dies. Even your grandmother could do it.</p>
<p>I dream of a world where a lvl1 player can take down a lvl70 burning-legion zombie.<br />
/spit<br />
/laugh<br />
/I love this game</p>
<p>Where 7 lvl1 zombie&#8217;s can take down a lvl70 player&#8230;<br />
/spit<br />
/laugh<br />
/slap<br />
/tickle</p>
<p>&#8220;but&#8230;but I&#8217;m a lvl70, I&#8217;ve got a VIP pass and everything, I&#8217;ve even read all the WOW novels and collected all the figurines&#8230;I&#8217;m the best pvp&#8217;r on my server&#8230;and they ganked me.<br />
I&#8230;I even wear WOW pajamas to bed every night, how could I lose?&#8221;</p>
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		<title>By: Channel Massive &#187; Blog Archive &#187; Episode 65 - Behold Excalibur!</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-726</link>
		<dc:creator>Channel Massive &#187; Blog Archive &#187; Episode 65 - Behold Excalibur!</dc:creator>
		<pubDate>Thu, 06 Nov 2008 22:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-726</guid>
		<description>[...] Lum is most cheesed [...]</description>
		<content:encoded><![CDATA[<p>[...] Lum is most cheesed [...]</p>
]]></content:encoded>
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		<title>By: Phraetas</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-693</link>
		<dc:creator>Phraetas</dc:creator>
		<pubDate>Mon, 03 Nov 2008 18:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-693</guid>
		<description>I see a lot of post here telling people to get over it. 
If you cannot or will not respect the playstyle choices and preferences of others, 
you deserve no such respect yourself.
QQ or not, do it respectfully, everyone deserves that much.</description>
		<content:encoded><![CDATA[<p>I see a lot of post here telling people to get over it.<br />
If you cannot or will not respect the playstyle choices and preferences of others,<br />
you deserve no such respect yourself.<br />
QQ or not, do it respectfully, everyone deserves that much.</p>
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		<title>By: Shut Up We&#8217;re Talking #36 &#171; The Ancient Gaming Noob</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-692</link>
		<dc:creator>Shut Up We&#8217;re Talking #36 &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-692</guid>
		<description>[...] players acted like&#8230; well&#8230; players.  That whole X Factor thing.  Primarily driven by Lume the Mad&#8217;s post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] players acted like&#8230; well&#8230; players.  That whole X Factor thing.  Primarily driven by Lume the Mad&#8217;s post on the [...]</p>
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		<title>By: shibumi</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-686</link>
		<dc:creator>shibumi</dc:creator>
		<pubDate>Mon, 03 Nov 2008 02:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-686</guid>
		<description>for all the &#039;get over it&#039; folks - as I mentioned before, I don&#039;t PvP (and play on a PvE server for that reason. I don&#039;t BG or Arena or any of the other fun things that *other* folks like. I don&#039;t mind or complain that they like that. it&#039;s there for them, and they have a grand time. For the guy that specifically mentioned that it&#039;s &#039;part of the game&#039; and we should just live with it - using those same perameters we can say get rid of the /ignore because spammers whispering to you is &#039;part of the game - get over it&#039;. We could get rid of of the handy &#039;report spam button&#039; for mail, since, after all, spam is &#039;part of the game - get over it&#039;.

well, no. I don&#039;t think so. I certainly don&#039;t mind folks being zombies, or having a grand time being zombies, as many of us have mentioned here - it&#039;s the high level folks *intentionally* going to low level areas where folks had NO chance, and just camping the newbies. That, while part of the game, is an abuse of the mechanics of the game. That is just mean spirited and purile (I believe that was used before - to describe us folks that didn&#039;t much like lvl 70s killing off lvl 3s).

yeah, bring back the gold farmer whispers! bring back the spam in your mail box - give us our Game Back!

riiight.
/shibumi</description>
		<content:encoded><![CDATA[<p>for all the &#8216;get over it&#8217; folks &#8211; as I mentioned before, I don&#8217;t PvP (and play on a PvE server for that reason. I don&#8217;t BG or Arena or any of the other fun things that *other* folks like. I don&#8217;t mind or complain that they like that. it&#8217;s there for them, and they have a grand time. For the guy that specifically mentioned that it&#8217;s &#8216;part of the game&#8217; and we should just live with it &#8211; using those same perameters we can say get rid of the /ignore because spammers whispering to you is &#8216;part of the game &#8211; get over it&#8217;. We could get rid of of the handy &#8216;report spam button&#8217; for mail, since, after all, spam is &#8216;part of the game &#8211; get over it&#8217;.</p>
<p>well, no. I don&#8217;t think so. I certainly don&#8217;t mind folks being zombies, or having a grand time being zombies, as many of us have mentioned here &#8211; it&#8217;s the high level folks *intentionally* going to low level areas where folks had NO chance, and just camping the newbies. That, while part of the game, is an abuse of the mechanics of the game. That is just mean spirited and purile (I believe that was used before &#8211; to describe us folks that didn&#8217;t much like lvl 70s killing off lvl 3s).</p>
<p>yeah, bring back the gold farmer whispers! bring back the spam in your mail box &#8211; give us our Game Back!</p>
<p>riiight.<br />
/shibumi</p>
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		<title>By: ClearEyes</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-678</link>
		<dc:creator>ClearEyes</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-678</guid>
		<description>There&#039;s one thing that i have to say, &quot;Get over it!&quot; This one one of the greatest ideas that blizzard could have had. This was not an event you volunteer to participate in, this was one you had to participate in. If you didn&#039;t want to be a part of it, why would you play during it? Anyways, This event increased my anticipation of WotLK and sparked interests of many of my friends (some who are lowbies) to level up and prepare to deal with Arathas themselves.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one thing that i have to say, &#8220;Get over it!&#8221; This one one of the greatest ideas that blizzard could have had. This was not an event you volunteer to participate in, this was one you had to participate in. If you didn&#8217;t want to be a part of it, why would you play during it? Anyways, This event increased my anticipation of WotLK and sparked interests of many of my friends (some who are lowbies) to level up and prepare to deal with Arathas themselves.</p>
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		<title>By: Foxxglove</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-675</link>
		<dc:creator>Foxxglove</dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-675</guid>
		<description>I couldn&#039;t agree with you more.  Once one of my auction browsing moments was interrupted by an in-AH zombie explosion I promptly switched to my priest main and stationed myself in the AH to cure as much of the disease as I could.  There were certain players whose only goal was to stop all auction activity in SW, and they HATED that I was on them like white on rice, busily spamming my abolish disease and cure disease buttons.  A couple of them pm&#039;d me with &quot;Who do you think you are?  Defender of the AH?&quot;  I wrote back &quot;Yes.&quot;  They responded &quot;Ur an idiot, it&#039;s just a game&quot; and &quot;Why.So.Serious?&quot;  On the other hand I also had lowbies stationing themselves next to me for protection and other high level toons who cheered every time I cured repeat offenders.  In the end I kinda wish Blizz would have rewarded the people who fought the good fight against the plaguing of their home cities and penalized those who so eagerly embraced the dark side to intentionally implode themselves for the purpose of mass-infecting others.  

To the QQing posters in the comments who cry that this wondrous event might never be repeated [sob], I point out it was EXPENSIVE to repair gear damaged when you were zombied and then assaulted by guards.  It was DISRUPTIVE to lowbie players who were merely trying to quest.  It was TIME-CONSUMING when you noobs inactivated our auction houses and quest npcs and flightmasters and when you forced us to the effing graveyard. Had Blizz intended us to love this thing and embrace it in all its glory, no healer outside the Argent Dawn healers would have been able to cure it at all.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with you more.  Once one of my auction browsing moments was interrupted by an in-AH zombie explosion I promptly switched to my priest main and stationed myself in the AH to cure as much of the disease as I could.  There were certain players whose only goal was to stop all auction activity in SW, and they HATED that I was on them like white on rice, busily spamming my abolish disease and cure disease buttons.  A couple of them pm&#8217;d me with &#8220;Who do you think you are?  Defender of the AH?&#8221;  I wrote back &#8220;Yes.&#8221;  They responded &#8220;Ur an idiot, it&#8217;s just a game&#8221; and &#8220;Why.So.Serious?&#8221;  On the other hand I also had lowbies stationing themselves next to me for protection and other high level toons who cheered every time I cured repeat offenders.  In the end I kinda wish Blizz would have rewarded the people who fought the good fight against the plaguing of their home cities and penalized those who so eagerly embraced the dark side to intentionally implode themselves for the purpose of mass-infecting others.  </p>
<p>To the QQing posters in the comments who cry that this wondrous event might never be repeated [sob], I point out it was EXPENSIVE to repair gear damaged when you were zombied and then assaulted by guards.  It was DISRUPTIVE to lowbie players who were merely trying to quest.  It was TIME-CONSUMING when you noobs inactivated our auction houses and quest npcs and flightmasters and when you forced us to the effing graveyard. Had Blizz intended us to love this thing and embrace it in all its glory, no healer outside the Argent Dawn healers would have been able to cure it at all.</p>
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		<title>By: Timesink &#187; Blog Archive &#187; WoW Invasion</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-674</link>
		<dc:creator>Timesink &#187; Blog Archive &#187; WoW Invasion</dc:creator>
		<pubDate>Thu, 30 Oct 2008 13:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-674</guid>
		<description>[...] of the zombie invasion to say how awesome it was.  The event certainly wasn&#8217;t perfect (Lume the Mad has a good example of why) but I personally loved every minute of it.  This was a world changing [...]</description>
		<content:encoded><![CDATA[<p>[...] of the zombie invasion to say how awesome it was.  The event certainly wasn&#8217;t perfect (Lume the Mad has a good example of why) but I personally loved every minute of it.  This was a world changing [...]</p>
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		<title>By: Variatas</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-3/#comment-672</link>
		<dc:creator>Variatas</dc:creator>
		<pubDate>Thu, 30 Oct 2008 06:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-672</guid>
		<description>I agree pretty wholeheartedly with this post, the event was kinda cool, and I&#039;d like to see things like it in the future, but they need to be better executed.  Just as an example, someone on my server, Greymane, managed to spread the plague to the Isle of Quel&#039;Danas, someplace it obviously wasn&#039;t supposed to be, judging from the complete lack of crates and roaches.  Now, mostly it was eradicated by people going about their dailies, but on the Greengill coast, it got a little insane, for a couple reasons.  

1) The Greengill Murlocs were susceptible to the plague, and they have a fast respawn timer.
2) The zombified versions of the murlocs don&#039;t keep the originals from respawning.  

So there were ENORMOUS swarms of zombies at many of the villages.  This wouldn&#039;t have been so bad, as the resulting zombies were only level 60, and I had a blast volleying downs huge swarms as they wailed on my crocolisk.  (Sidenote: Wanna have a big repair bill in no time at all? Use Volley!  Since every hit does durability damage to your ranged weapon, usage on large swarms or mere prolonged usage will TRASH your ranged weapon.)

The problem was:

3) The murlocs on top of the huts cannot get down and evade-bug any player-attacks made on them.
4) The zombified murlocs do the same, but frequently, uninfected murlocs would get too close, and the zombies would attack, and thus infect them.

This resulted in not only HUGE swarms of zombies, but huge swarms of zombies that COULD NOT BE PERMANENTLY DESTROYED.

This kind of poor planning on the part of the event planners is what turns a cool, fluffy world event into a gigantic nuisance.</description>
		<content:encoded><![CDATA[<p>I agree pretty wholeheartedly with this post, the event was kinda cool, and I&#8217;d like to see things like it in the future, but they need to be better executed.  Just as an example, someone on my server, Greymane, managed to spread the plague to the Isle of Quel&#8217;Danas, someplace it obviously wasn&#8217;t supposed to be, judging from the complete lack of crates and roaches.  Now, mostly it was eradicated by people going about their dailies, but on the Greengill coast, it got a little insane, for a couple reasons.  </p>
<p>1) The Greengill Murlocs were susceptible to the plague, and they have a fast respawn timer.<br />
2) The zombified versions of the murlocs don&#8217;t keep the originals from respawning.  </p>
<p>So there were ENORMOUS swarms of zombies at many of the villages.  This wouldn&#8217;t have been so bad, as the resulting zombies were only level 60, and I had a blast volleying downs huge swarms as they wailed on my crocolisk.  (Sidenote: Wanna have a big repair bill in no time at all? Use Volley!  Since every hit does durability damage to your ranged weapon, usage on large swarms or mere prolonged usage will TRASH your ranged weapon.)</p>
<p>The problem was:</p>
<p>3) The murlocs on top of the huts cannot get down and evade-bug any player-attacks made on them.<br />
4) The zombified murlocs do the same, but frequently, uninfected murlocs would get too close, and the zombies would attack, and thus infect them.</p>
<p>This resulted in not only HUGE swarms of zombies, but huge swarms of zombies that COULD NOT BE PERMANENTLY DESTROYED.</p>
<p>This kind of poor planning on the part of the event planners is what turns a cool, fluffy world event into a gigantic nuisance.</p>
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		<title>By: Leo</title>
		<link>http://www.lumethemad.com/2008/10/26/the-zombie-part-of-the-wrath-event-is-flawed/comment-page-2/#comment-670</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lumethemad.com/?p=159#comment-670</guid>
		<description>Seriously, people need to get a grip. This is not a regular part of the game, it&#039;s a special event, that lasted for less than a week, as part of the release of a huge expansion to the game. Anyone that can&#039;t get into the spirit of that, needs to seriously think about why they are playing an MMO in the first place. Embrace it as something that (may) never happen in the game again, and get into the spirit of the event. You&#039;ve been part of something that new players to the game after Wrath will likely not experience. As I understand it, the developers wanted this to be chaotic, I mean jesus, Arthas is &quot;coming back&quot;. You expect the release to just tick over like any other normal day? :)

I personally had a great time getting infected in booty bay with some guild mates, before decimating the town, hopping a boat to ratchet, and leaving a trail of destruction all the way into Orgrimmar.</description>
		<content:encoded><![CDATA[<p>Seriously, people need to get a grip. This is not a regular part of the game, it&#8217;s a special event, that lasted for less than a week, as part of the release of a huge expansion to the game. Anyone that can&#8217;t get into the spirit of that, needs to seriously think about why they are playing an MMO in the first place. Embrace it as something that (may) never happen in the game again, and get into the spirit of the event. You&#8217;ve been part of something that new players to the game after Wrath will likely not experience. As I understand it, the developers wanted this to be chaotic, I mean jesus, Arthas is &#8220;coming back&#8221;. You expect the release to just tick over like any other normal day? :)</p>
<p>I personally had a great time getting infected in booty bay with some guild mates, before decimating the town, hopping a boat to ratchet, and leaving a trail of destruction all the way into Orgrimmar.</p>
]]></content:encoded>
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