Now Is Not the Time to Evaluate CoH and WG
by Lume ~ November 6th, 2008. Filed under: Druid Stuff, Healing, Raiding, Wrath of the Lich King.Circle of Healing and Wild Growth are definitely on our radar. This would be a good time to discuss them.
Our concern is that they are turning two classes with a large arsenal of healing spells into single-button healers. Meanwhile, ironically, the other two healing classes have fewer heals to use in the first place.
We have seen raid parses where 75 to 90% of a priest’s healing is through CoH. It’s a good spell, useful in a variety of situations. But I think you can understand our concern.
A priest said to us the other day “Please nerf Circle of Healing so I can push another button!” He’s even thinking of going Disc.
–GC (src)
In my opinion, it would be a mistake for the development team to evaluate this now. 3.0.2 has nerfed the current content so hard that people are using circle of healing and wild growth so frequently because the tanks are taking virtually no damage at any given moment. Further, it is because a lot of the existing raid encounters were designed with raid-wide damage in mind. What’s more, there could be sarcasm, exaggeration or ignorance underlying a statement like “Please nerf Circle of Healing so I can push another button!”
From Felmyst on, in Sunwell Plateau, the raid-wide damage is enormous. It’s only natural that you’re going to see a large amount of raid-wide heals going off, especially when the tanks are taking so much less damage than they were pre-3.0.2.
Furthermore, Naxxramas and the Obsidian Sanctum are entry level raid dungeons. You can’t possibly balance spells solely around entry level content. Especially when you consider the fact that a lot of Naxxramas’ fundamental encounter design was based around level 60 tools.
So to evaluate CoH and WG now would be a mistake. One of the reasons CoH was changed and WG added was because you only had the group-only CoH and chain healing to deal with high amounts of raid damage. So tack on heroism, and shamans were too highly valued, making the change to CoH and the addition of WG necessary to make sure shamans didn’t dominate the scene also in Wrath. So to go back on this now would be tragic.
While there will definitely be some need to balance the spells against each other in the future, depending on just how well CoH or WG scale in comparison, now is not the time to do it. The current content is not a good benchmark for it. Especially when you additionally consider that the parses are showing high percentages largely because these classes are assigned by their healing leaders to cover raid-wide healing, while others are assigned to focus on the tanks.
When and Why WG Is Used, and When It Is Not: A Look at Specific Encounters
Rage Winterchill
The tank takes virtually no damage in this encounter. Even before 3.0.2, the tank literally had to stand in death and decay to artificially generate rage (or mana, in the case of a paladin tank). Because he hits for virtually nothing and spends a lot of his time casting spells, very little focus is placed on tank healing, which is best combated through single-target heals.
He does, however, cast a frostbolt that entombs someone in a block of ice and deals heavy damage to this target. A druid will not use WG when this happens. I would be casting regrowth, a nature’s swiftnessed healing touch, or rejuvenation followed by a quick swiftmend to keep this person alive.
Death and decay is a raid-wide damage spell. When he uses this spell, I am naturally going to use WG. What’s more, he cannot cast a frostbolt and this spell simultaneously, so I don’t have to worry about looking for the frostbolt the moment it goes up. And because he hits the tank so softly, I have time to cast WG. Often more than once, even.
Kaz’rogal
There is very little raid-wide damage that goes on during this encounter. The only time the raid-wide damage is high is when someone runs out of mana and blows up on people. If there is a high amount of WG or CoH casts during this encounter, it’ is because someone didn’t manage their mana well, or because the raid’s DPS is so poor they didn’t kill him before people started blowing up.
Because my raid kills him so quickly, I spend most of my time keeping single-target HoTs up on the tank. However, even then, because 3.0.2 nerfed the boss’s melee so much, this is usually only when he cleaves the tank. So 3.0.2 has lowered the amount of single-target heals I cast even in this encounter.
Azgalor
Rain of fire is the big damage dealer in this encounter. And because only the cleave does significant damage to the tank, I primarily focus on making sure I have full HoTs up on him only when the silence is incoming. This is because the paladins won’t be healing him at all during the silence, and I don’t want the cleave to gib the tank. Otherwise, outside of the silence, the paladins are focusing on the tank and I’m focusing on dealing with rain of fire damage. WG is the natural choice for this.
Archimonde
I don’t use WG as much on this fight as I do single-target heals. This is because the damage is concentrated on people randomly, given the very nature of doomfire’s random trajectory and the erratic synchronization of various abilities. The only time I do use WG on this fight is when a large group of people standing next to each other get doomfire at the same time. Otherwise, I’m using single-target heals.
He can still hit the tank relatively hard compared to other bosses, even after 3.0.2, so I often throw heals on the tank. Also, as a raid healing leader, I can’t micromanage my assignments given the random nature of the abilities people have to deal with. So everyone is going to be casting single-target heals when the tank looks to be in danger. This is because other people might be busy running from a doomfire, flying through the air, preparing for a fear, or decursing.
With my guild, usually only one or two people in close proximity get doomfire at a time. This is because we’ve been dealing with this encounter for ages and most people are familiar with the fight. So instead of spamming WG, I just throw singular heals. The only time a lot of people get doomfire is when Archimonde throws down a fresh doomfire next to people right before he fears them into it. Otherwise, you have time to get away from an existing doomfire and tremor totem usually pulses before people get anywhere near them.
Supremus
During the “tank and spank” phase, people don’t generally spread out. However, they are also not taking a lot of raid-wide damage. Post-3.0.2, it is primarily the off-tanks that take the damage, as special abilities weren’t nerfed damage-wise. However, the primary tank takes little damage. With the focus mostly on only two people, I’m primarily casting single-target HoTs on them.
During the “loose” phase, when he’s running around at people and spawning volcanoes, people are too spread out sometimes for WG to be profitable. For this reason, I have a mixture of both WG and single-target heals.
If you are seeing parses with a lot of WG during Supremus’ loose phase, it’s because the people have a hard time taking a peak away from their raid frames at the player out on the field. So sometimes people will just spam WG because they’re not cognizant of just how spread out people are from the person they’re casting on. Me? I tend to use player health bars and cast on someone who is actually close to dying near me. I imagine I likely save more people’s lives doing that than someone who is indiscriminately spamming a raid heal (unless it’s CH, because its healing is concentrated on the first target, meaning lack of discrimination is less impactful).
Teron
In 3.0.2, the damage on the tank is a joke. Even before 3.0.2, when he was considered one of the more hard-hitting bosses of BT, you could keep up the tank merely with two people spamming chain heals through him or her. So, post-3.0.2, you can imagine that my raid is mostly assigned to raid healing, of which there is a fairly substantial amount. I think I assigned only one paladin to heal the tank and the rest just threw him heals when it was needed (which was virtually never). So, naturally, people were spamming their group heals in high concentration.
Gurtogg
This fight is designed for raid heals, be they chain heal, wild growth or circle of healing. Even before 3.0.2, I assigned bloodboil by group number, meaning we could use CoH to explicitly deal with the mechanic. With the way the encounter is designed, you are simply going to have people who cast primarily raid-wide heals.
Illidan
This is a fight where the spell use depends on the phase and situation. In phase one, there is pretty much no raid-wide damage. The only damage anyone other than the tank can take is from flame crash (the fiery circle Illidan leaves on the ground), and parasites. Flame crash is avoidable by the melee, so they should take no damage from it if your tank positions well and your melee pays attention. Meanwhile, parasite is cast only on a single target. If the resulting parasite mob spawns are dealt with in the correct manner, no new parasites should spread from it, either. So only single-target healing is used in this phase, typically.
Phase two is a mixture of single-target and raid-wide damage. The two flame tanks are going to be taking heavy single-target damage. However, once you have assigned enough single-target healing to them, the rest of your healing is going to be focusing primarily on the raid-wide damage thrown out. This is due to Illidan’s fireball, which does splash damage. There is not enough space on the grate to spread people evenly out and avoid the splash damage. So the way we deal with it is to clump into groups of four. So roughly five or more people are going to take damage, making WG and CoH ideal in this case.
Then you have the final phases. During the human phase, you have to deal with the same thing as phase one. However, instead of merely parasites and flame crash, you also have agonizing flames. However, if your raid is positioned properly, agonizing flames should not be spread beyond its initial target. So only two or three people should have agonizing at any given point. And because these people should be at range and spread out, WG or CoH is not ideally worth using. For this reason, single-target heals still reign.
During the demon phase, however, it’s a different story. You will have residual agonizing flames from the human phase, and possibly a residual parasite. Following this, the damage will largely be focused on the demon tank (usually a lock). So most of the healing is going to be single-target in nature on the demon tank. But we will use an ability called flame burst, which does damage to everyone in the raid. After a flame burst is when people will definitely be using WG or CoH. Otherwise, single-target heals are still best.
The use of WG and CoH is concentrated during phase two and right after a flame burst. Phase two is less than half the fight, though it is an important part. And flame burst isn’t constantly being cast during his demon phase (which many call “phase four”). So WG and CoH have their place, but they should not dominate the choices people make in an optimal rotation for the fight.
This parse shows masterfully how the design of Illidan makes it so WG does not chew up 70 to 90% of his casts in an ideal mixture of healing spells. Gian did more healing than anyone else on the fight, even the priest whose cast mostly CoH during phase two and then random spots of DPS, renews and shields.
Kil’Jaeden
WG has its place in this fight, no doubt. But mostly when you collapse and spread after collapsing. It also has its place during flame darts and right after the fire blooms go up. But once the fire blooms are up and people react to them, the spread of people is too large for WG to be ideal. At this point, I’m stacking single-target HoTs and casting regrowth to keep them alive.
This is another parse where Gian tops of the meters. The parse shows that WG was ranked third in the number of his casts.
Spell Use Depends on Encounter Design and Assignments
Some of the examples I’ve given weigh heavily towards the over-use of WG and CoH that the developers are worried about. However, I have also given adequate counter-examples as to where the use of those spells depends on encounter design. To change these spells now would likely throw a wrench into the encounters currently being designed, since the raid developers consider what tools people have available to them. This is why DPS in Sunwell was balanced around the pre-3.0.2 use of heroism and why a lot of raid-wide damage was based around chain healing. In order to create a high level of difficulty, the designers had to consider the best tools for the job. And the major problem was that the people who could bring such tools were limited in number. With the change to CoH and WG creates a situation where more people are capable of bringing those tools.
So it astounds me the process through which the ideas have been implemented and reconsidered. As a joke, I used to reply to people asking for advice on how to beat the Twins by saying, “Just throw resto shamans at them.” While amusing, it was absolutely true. That was the best way to approach the encounter. CoH was just too terrible for dealing with flame sear, given that it that flame sear was not limited to groups, as CoH was. This made recruitment frustrating, as the pool of resto shamans was so limited. So the change to CoH and the addition of WG were extremely welcome and have provided a more than solid fix to what was once a huge balancing issue.
But now the development team is concerned with the overuse of such spells, even though the overuse is merely indicative of encounter design and sometimes unideal approaches to healing by individual players. Parses are not suggestive of the optimal approach to healing, merely of what is adequate. And the fact that people are beating content with tons of priests and druids spamming one spell is simply because the content is extremely easy right now. As the encounters become more finely tuned in the later content of Wrath, you will discover people who only spam CoH or WG becoming less and less successful as they continue to use a strategy that is not prime in every situation. When two people in close proximity are taking a steady stream of damage, prayer of mending is better to use for a priest. When one person is taking heavy damage, stacking single-target HoTs is best. Not CoH. Not WG.
I’ve provided ample counter-examples that already exists to show when CoH and WG are not ideal to use to maximize healing throughput. I’ve also provided counter-examples that explain what is best used for keeping people alive, not simply for topping the meters.
CoH and WG for PvP?
I should also perhaps mention PvP, since it’s relevant.
Players are going to adjust their strategies based on the spells people use. If WG and CoH are keeping up a raid in AV against an AoE strategy, players are going to shift to single-target DPS. This is what is called the “assist train” and it is used to combat area of effect healing and force healers to adjust and change the spells they use. I saw this in Dark Age of Camelot, where AoE healing was so strong, and it is a valid strategy to combat it by shifting to an assist train.
Also, WG and CoH will have virtually no place in 2v2 or 3v3. I doubt a lot of priests and druids will even spec for it.
Not Now
Let’s not jump the gun on changing WG and CoH based on statistics. You can’t rely only on statistics to make adjustments to spells. We have yet to even begin to see enough truly complicated encounters to fully understand where they lie over other spells. And, even then, current encounters suggest that WG and CoH isn’t the only thing there is to raid healing. So let’s not consider changing these spells here and now.

November 7th, 2008 at 9:24 am
In our Azgalor strat, the only people taking damage are the tank and the Doomguard tanks. We position in such a way that Rain of Fire only hit the Main tank.
November 7th, 2008 at 12:44 pm
[...] the Mad has written an excellent post entitled Now is not the time to evaluate CoH and WG, including an encounter-by-encounter look at which spell(s) excel. It’s especially helpful for [...]
November 7th, 2008 at 3:36 pm
I completely agree with you 100% on this. The devs have even mentioned a time or two that the spells and talents we currently have were designed and balanced for level 80. They are messing with things so much now that it really is getting to the point where I don’t want to even log in.
November 7th, 2008 at 6:46 pm
If a parse of healing shows that PRIESTS are spamming circle of healing, and PREISTS are complaining about wanting to cast more spells, why are DRUIDS being targetted?
Does blizzard not realized that DRUIDS != PRIESTS?
Recount says my heals are about 50% wild growth, WHEN IM RAID HEALING! WHen I single target heal its closer to 5% with regrowth, swiftmend and natures Swiftness/Healing touch eating up the other 95%. (Yeah, cant help throwing extra heals out when I have the time. I have the best mana regen in the raid. Often times I can afford it more than the shaman doing melee heals ;))
November 7th, 2008 at 10:43 pm
@Honor: I assume that means that you have the melee DPSing the doomguards. Which is a viable strat, but honestly one I never personally preferred.
November 7th, 2008 at 10:55 pm
@Qix: Priests actually aren’t casting nothing but CoH on every fight. Or shouldn’t be, rather.
On Kael, you don’t spam CoH except on the weapons, really. Maybe on the final phase if a phoenix gets into the middle of a bunch of people.
On Supremus, if a priest is spamming nothing but CoH they aren’t utilizing their best heals for various situations.
Same on Illidan outside of phase two.
And so on.
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November 8th, 2008 at 9:03 am
*applaud*
A fantastic writeup, Lume. I can’t help but to agree wholeheartedly with it, and hope that of all the bloggers writing on this subject at the moment, at least you are given some consideration when they come to make – or not make – changes to CoH/WG.
November 8th, 2008 at 9:41 am
I agree with you also, I hope Blizzard listens. If you look at our last KJ kill, yes, I’m using WG, but it’s about 45% of my total healing (big whoop) http://wowwebstats.com/eoomk4ufivdy3?s=259485-303532&m – that leave a lot of room for other buttons for me to press. The JOY! However, who can say how this spell will really be used in the lvl 80 end game raids? AAAHHGG! Why are they messing with it so early?
November 12th, 2008 at 9:33 am
I don’t agree with you at all.
You’re in this 1% elite group that has stood in front of KJ where these spells are absolutely necessary. The rest of us poor saps are still languishing in instances, heroics and maybe T4 instances where the use of coh and wg is just out of control. People use these spells, inappropriate, in these places not because they need to but because they can. Blizzard allows them too, and they have the stats.
Sure you can mentor, advise and shout at these people to use better healing practices but the message isn’t getting through to the great unwashed. If you cant guide people to change then you change the underlying mechanic. You don’t want this crazy practice to continue for the next 10 levels in regular instances.
How do you solve the problem to cover both groups of players? Simple, make the spell instance dependent. Got an instance with raid wide damage? disable cooldowns. 5 man instance? cooldowns are on to encourage you to use other spells.
Now if only they could do that to balance pvp/pve
November 12th, 2008 at 3:27 pm
It’s an assumption for you to think I don’t do 5-mans. Hello, achievements. Hello, alts.
WG and COH aren’t all there is to 5-mans. At this stage, a lot of tanks outgear the 5-mans. And the TBC 5-mans were designed without CoH or WG in mind. So that counter doesn’t hold water.
And then to use ad hominem and try to paint my words as though I’m shouting at the “unwashed” is not valid in itself for the sake of courtesy and logic.
I said that now is not the time to evaluate them because TBC wasn’t designed for them and because a lot of it had been nerfed and people buffed through talents. Simply.
When I leveled up and healed in the beta, I hardly used WG. Not because other spells are more ideal. But because people (especially the tank) would have died if I hadn’t.
That’s not me preaching. That’s not me being elitist. And I’m anything but that. It’s a realistic fact that the developers and others don’t understand, IMO.
They may need balancing some time in the future. But now is not the time to determine that.
November 19th, 2008 at 7:58 pm
3.0 fights arent hard enough to need extensive use of WG and/or COH. But its still being used too much according to GC. But what you are saying is they should wait till they have added t8+ fights that are meant to be hard, that are balanced around the current WG and coh spells and then if the are still seen as overpowered and used to much and then nerf them? At which time of course the cry would be that raids and content are designed around them and its too late to change,.
November 20th, 2008 at 7:41 am
Too late to change? If you didn’t notice, Ulduar isn’t even on the PTR yet. They have an internal test to run and they can evaluate the spells there.
Oh, and I guarantee you that if they overdo it, you’re going to be seeing raid heal stacking once again for Sapphiron.
The fight was dealt with by stacking PoH priests before for much of the raid damage. And it’s now dealt with using CoH/WG/CH.
It’d be too late to change that. Wouldn’t it?
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