Cataclysm in Review: Writing, Lore & Storytelling

I originally had about 1500 words typed up for this section. But halfway through, I realized I’ve already discussed the storytelling in this expansion at length in the preceding sections. So I will instead offer a brief summary and conclusion to my thoughts.

Cataclysm has reinforced my opinion that WoW’s writing is generally poor. It is a world of missed opportunities: opportunities to explain Deathwing’s history in greater detail, opportunities to bring more major characters from his past back into the narrative fold, opportunities to make better connections between various characters, and opportunities to make sure each zone or dungeon is presented with a higher quality in writing, production and direction.

It’s not as though Blizzard isn’t capable of doing any of these. They proved they’re more than capable with the Thrall questline they added in 4.2.

(The video is courtesy of Wowhead. It’s from the PTR, so it is missing the better music and bugfixes that are currently in the game.)

When I consider that questline particularly, I have to wonder why the stories told in the zones and dungeons of an expansion can’t be written, produced and directed just as well.

I’m not going to try to put my finger on the reasons why. MMOs are so massive in their production, you can only really look at things objectively. And what is clear to me is that the major narratives in Cataclysm are generally unfocused, uninteresting, and poorly produced. This is one of WoW’s biggest downfalls. And it’s especially tragic when Blizzard has shown us it’s capable of doing great things with the story in WoW. Warcraft is a universe rich in lore and characters. So, please, Blizzard… do them justice in more than just a few quests and dungeons that are introduced post-release.

And, please, for the love of god, don’t bring characters back from the dead merely for the sake of bringing them back from the dead!

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