A GM’s Perspective
A GM’s Perspective: Where Do You Find the Time?
1These past few weeks have seen my guild leadership work increase twofold. Nearly every waking hour between half-marathon training, sleep, work and school has been focused on leading the guild. The work has obviously come to the point where my blog and time for leisure has suffered.
Recruitment particularly has required more attention than previously. During our time working on Kil’jaeden, and shortly after the kill, my guild suffered a massive amount of attrition:
- 1 holy/disc priest: to focus on life. I do not wish to explicitly say why, to protect his privacy, but it’s a very good reason.
- 1 resto druid: to become a helicopter pilot.
- 1 resto shaman: as a commitment to his new wife. He is available on occasion, however.
- 1 holy paladin: to join the navy.
- 1 mage: to pursue a relationship and focus on life. He is available in emergencies, however.
- 1 mage: to focus on work and life. She is available in emergencies, however.
- 1 arms/prot warrior: to take college courses that occur during raids.
- 1 rogue: mostly because of time differences, I think.
- 1 shadow priest: for reasons I’ll leave unsaid.
- There’s also a couple who disappeared without really saying anything, though one of them explained why after-the-fact.
This means we lost eleven people total leading up to our defeat of Kil’jaeden. Of course, we did gain a couple people in this time, as well. But the predicament resulted in dropping our core raiding numbers down to a dangerously low level. And applications weren’t exactly rolling in, since most of the available people out there applied to guilds that were 6 of 6 in Sunwell, instead of 5 of 6. And those that did apply to us weren’t qualified or didn’t pass the trial. We also had problems where people would occasionally miss raids for summer-related activities like family barbecues, birthdays, short vacations, etc. Now that we have Kil’jaeden down, however, applications are rolling in at a decent pace.
At a certain point, when recruitment pools are limited, attrition makes it extremely difficult to set up a raid that can succeed in downing bosses. Even nerfed, M’uru still requires a good balance of DPS: enough melee such that each door can be taken care of efficiently, but enough ranged such that gravity balls during Entropius are less impactful if they spawn near and leash onto the melee. The fight is certainly a joke compared to the pre-nerfed version we killed back in June, but it is by no means easy to repeat every week. There were nights where we would be playing with only one experienced resto shaman and two formerly enhance shamans playing resto to cover for our losses. Or, worse yet, no experienced resto shamans, one formerly enhancement shaman playing resto, and someone playing an alt shaman. The situation certainly came to an extreme in this regard.
Luckily my guild in now in a position to recover from our losses, however. Already, I have a resto shaman and a resto druid queued for trial, we’ve been trialing a holy/disc priest, and we’ve picked up a mage. Furthermore, people have been expressing interest in the guild everyday. So I’ve found myself standing deep in leadership work with merely recruitment. It does beg the question, however: where do you find the time to lead? I’ve been so swamped with reading applications and interviewing potential applicants I’m simply overwhelmed!
Where Do You Find the Time to Lead?
It doesn’t take a lot of effort to simply lead a raid or a guild. Anyone can invite people and run raids on a superficial level. However, if you want to lead a successful raid, there’s a rather long list of daunting tasks to perform. Personally, after the departure of my guild’s previous “administrative assistant,” I was taking on all of these duties:
- Outside of raids:
- Assessing what classes we need, and making sure recruitment posts were created and updated on World of Raids, MMO Champion, WoWProgress, and the realm forum.
- Reading applications and determining whether or not a person is worth interviewing for a position in the raid.
- Interviewing applicants over Ventrilo if they warrant a further look.
- Deciding if an applicant passes the interview and should trial with us.
- Distributing epic gems.
- Distributing sunmotes.
- Evaluating attitude problems that might have occurred during or outside of raids and making decisions about them outside of raids.
- Updating the web site.
- During raids:
- Determining who is in and out for each encounter.
- Assessing some of our trials and recruits.
- Determining whether trials or recruits make the cut.
- Taking interest in loot, and putting in my vote as part of the loot council.
- Keeping people focused and calm.
- Organizing the healers.
- Sometimes organizing the DPS if it’s needed.
This comes between personal pursuits of blogging, training to run half-marathons (and eventually marathons), attending classes, homework, work, spending time with family or friends, and simply enjoying WoW for what it is. The latter point I think is important. What is the point of playing a game if you simply can’t enjoy it? Luckily for me, part of the enjoyment I get is in leading itself. I can sit back and laugh about the workload. However, I also like to take some time to just relax and mindlessly grind honor or levels at times.
It’s crucial to note the list of my duties doesn’t consider those my co-GM covers, which include helping with raid pacing, providing input as the other part of our loot council, paying for the guild’s web site and Ventrilo servers, distributing flask tokens, selling HoD’s, leading the tanks during raids, making sure we have extra consumables for the tanks in case they run out or didn’t have the time to farm for that day’s raid, and recruiting people through EJ’s benefactor bar. He also helps discuss and make some decisions outside of raids. It also doesn’t cover guild-specific tasks other guilds might have, such as maintenance of a DKP system.
To be blunt, it is impossible for one person to find the time to do everything on their own, unless they are retired or have a sponsorship that allows them to perform these tasks all day, everyday. Otherwise, it requires real life sacrifices many people aren’t willing to make–myself included.
Delegating to Find the Time
It is important for any good leader that doesn’t find all the time they need to delegate various tasks to others in the guild.
With the recent departure of one of our prominent officer figures, I’ve had to delegate some of the tasks to help make the raid more efficient. I am still in the process of refining this delegation, however. One of our rogues has been helping find potential applicants, and this has been a large part of the increase in applications we’ve received. As a highly respected member of the WoW community (the top rogue theorycrafter on EJ), people are keen in his advertisement for the guild. One of our shadow priests has been helping us track raids for several months. Furthermore, one of our warriors has now taken on the task of taking interest in loot when it drops and gathering information about people’s loot history, so we can make decisions while I simultaneously facilitate swaps for the next encounter after a kill.
That said, I have to talk with my co-GM about when we give them access to the officer channel and such. And I am still trying to decide who would be a good candidate for gem distribution. That way my focus will be primarily on evaluating and interviewing applicants or recruits, facilitating group composition for each encounter, leading the healers, keeping people focused, distributing sunmotes, maintaining a good atmosphere, and updating the web site. This is a manageable amount of work for me, whereas the three weeks before this one has largely been unmanageable.
How Much Delegation Is Too Much?
One of the things I’ve discovered over several years of playing MMO’s is that having too many people in various leadership, officer or officer-like positions actually has the potential to create a system that is too mired in “bureaucratic” stagnation. This creates a contrasting problem against the need to delegate tasks so you actually have the time to lead a successful raiding guild and prevent yourself from burning out.
Even in a co-GM system, where we primarily make the decisions, I’ve found there are certain topics too sensitive to act on before consulting my co-GM. For example, I am hesitant to kick or demote members without his consent. And what I’ve found is that he is extremely reticent to kick anyone. This means I often let issues of these kind drop and compromise by simply abstaining from putting people in if their attitudes are problematic. But his reluctance has admittedly prevented bad decisions. So it has slowed down the decision-making process, but it’s made it so both of us are not too mired in guild-based work.
I will say I think it’s important to have at least one other person who can fill in when the traditional leaders are absent or indisposed. However, I also think it’s imperative for a leader to exhibit restraint in just how many people they tap to help them. If minor stagnation occurs with merely two people leading a guild, imagine how much worse the problem would be if five officers all got together to hold a vote on various issues. The process would simply aggravate situations that require swift decisions. And sometimes you need quick choices and drastic actions to prevent further problems.
A GM’s Perspective: Sexism
14One of the major topics that has been on my mind for the past few years is that of sexism in gaming. Ever since DAoC, I’ve come across guilds that explicitly deny women the right to apply. WoW is no different. Vanquish is particularly well-known for its sexist policies, complete with an official statement and “witty” graphic:
Due to our history and experience we’ve had with female gamers, we currently do not recruit players that lack a penis. This can be taken another way but in this case, we mean literally lack thereof. Some of you may think this is sexist, but you have to understand, when you put a female in an organization with a bunch of sex deprived World of Warcraft nerds, their hormones get the best of them. Women in World of Warcraft guilds cause more drama than ‘TNT’ and this is a no-drama organization.
Perhaps the argument that sexual tension and tendencies have potential for drama has merit. However, I don’t see how it’s any different than non-sexual tension. In every guild I’ve been in, I’ve seen people quit or take “prolonged absences” more over disagreements in philosophy and policies than anything else. And I’ve seen situations where having women in raids is beneficial.
In our guild, we’ve had two women on the opposite ends of the spectrum and one perhaps in the middle in terms of drama (as in, she merely got caught up in other people’s problems by taking sides). On the one end, we have a member who is married to another member of ours. Nothing negative has ever come about from her presence. On the other, we had a woman who had relationships with two of our members, both ending poorly. But you could say we’ve had male members falling onto a spectrum of general drama in the same sort of ratio. So the only difference I see is the possibility of nude pictures flying around in the background (from both sexes). But I say that tongue-in-cheek. Has it become reality for some guilds? You bet. But, really, what do I care if people want to have relationships? Is it really any different than a male member causing the ire of other male members for simply being overly bitter and sarcastic? In my mind, no. Drama is drama, whether it wears male or female genitalia.
Don’t get me wrong, however. When a woman joins, inevitably many of the guys start making sexual jokes. Often our female members have been the target of jokes like, “My character’s tits are bigger than yours!” But they typically have some witty retort to bring like, “I’ll turn on my webcam so you can compare.” Or, in the case of our married member, she typically asks her husband to back her up. But even when women are not present, jokes are sexual in nature. So I don’t understand why people see women specifically as distractions. People are distractions.
In my previous guild, during vanilla WoW, we had a woman join us who was a cornerstone of our healing crew. And while I had ceased to raid frequently with them (due to time differences), I was still there to see the dynamics of her membership with the guild (of which she is still a member). While many jokes became sexual in nature, she showed herself to be a strong-willed and independent woman. And, thus, she became a major asset to their guild on a functional level. And this is one example of many in my life that has proven to me that women are as much of an asset to society as men. So why should guilds be any different? As long as they can play well and contribute, I don’t really care what sex they are.
Now, normally, I wouldn’t bring up this topic. It has been discussed before on many occasions amongst many gaming circles. But I recently had a member of my guild express concern over recruiting a woman. Of curious note, this is a member who had a relationship and subsequent issues with a former member of the guild who happened to be female. That’s not to say I absolutely know his motivations in regards to this “situation,” but I heavily suspect the root is sexism. Luckily, my co-GM stepped in with a very blunt opinion ringing with extreme truth.
I’m not going to turn down someone on the basis of gender. If it really would prove distracting for someone, then they really need to grow up or something, I dunno. Getting over gender distraction is a requirement for being successful in life, the workplace, etc – I see no reason why wow should be different.
And if you don’t think women can be successful raiders, much less guild leaders, maybe you should start reading Chick GM.
A GM’s Perspective: The Hardcore-Casual Paradox
1“We are a casual raiding guild recruiting for Sunwell.” “You can’t be casual if you’re planning to raid Sunwell.” “We only raid two days a week. That makes us casual.” “But you’re raiding Sunwell, that makes you hardcore.”
Some people believe there is a paradoxal relationship between the concepts of hardcore and casual. People argue you can only be one or the other. But what these people fail to realize is that there is a subjective view of the topic centered around the relation of specific guilds to each other. To give a personal example, compared to all of the guilds on my server just venturing into the recently opened Hyjal, my guild Lunacy is definitely hardcore. However, if you were to compare us to Nihilum, we’re absolutely casual. This example highlights how the hardcore-casual spectrum itself is subjective based on relativity.
The concept of casual and hardcore is such a gray area that even sarcastic terms like “hardcore casual” have developed as a direct result. If you spend hours a week doing heroics to farm badges to pick up all of the gear you need from the Sunwell Isle badge vendor, but you’ve never stepped foot into a 25-man dungeon, you’re hardcore casual. If you raid only two days a week, but you’ve killed Kalecgos in Sunwell, you’re hardcore casual. If you have the skill to top 2K in rating, but you plateau around 2100 because you don’t practice enough, you’re hardcore casual. And if you’ve killed the Eredar Twins, but you don’t raid nearly as often as Nihilum, fear not… you’re hardcore casual!
The only people who don’t fit into this ambivalent category are those on each extreme of the spectrum. These are the only areas which are not easily disputed. Joe Schmoe, who’s taken a year and a few months to get to 70 is definitely casual. And guilds like SK Gaming, Exodus and Nihilum are definitely hardcore. Anyone attempting to argue otherwise would probably be met with responses of outright laughter, which is indicative of a concept commonly agreed upon.
So the important thing to understand as a GM is that people will find their own definition for your guild, regardless of where you stand. Don’t try to define yourself as either hardcore or casual, as someone is always going dispute whichever you choose to attribute to your guild. Only do so if you’re a guild that barely raids Karazhan or a guild that has achieved or come close to achieving world or regional firsts.

