Archive for the 'Raiding' Category

M’uru Is Dead; Hello, Kil’Jaeden

Friday, June 13th, 2008

It’s a shame many people won’t ever get to see Kil’Jaeden. Visually, it is the most beautiful encounter I’ve ever seen. Props to Blizzard’s art department. They really put their all into this one.

Season 4 Starts June 24th

Wednesday, June 11th, 2008

We’re currently planning to end the third Arena season and begin Arena Season 4 on June 24, 2008. This exciting Arena season will introduce the Brutal Gladiator set, and will also allow players to purchase Arena Season 2 items using the honor system. Please note that we will be resetting all Arena team and personal […]

A View from Outside: Dying and Struggling Raiding Guilds

Tuesday, June 10th, 2008

Lately I’ve noticed a lot of guilds dying or struggling in terms of recruitment and progress. Everyone from Forte and Juggernaut, formerly two of the best progression guilds in the world, to the two guilds on Proudmoore who are supposed to be hot on the heels of my own guild.
In regards to Forte, they have […]

11% M’uru Phase Two

Monday, June 9th, 2008

Aaaaaaaaaarrrrrrrrrgh! We were on track for a kill, but either we didn’t move the melee off a void zone or our dispellers missed the dark fiend. I’m not sure which it was, but either way the dark fiend exploded for 5K and wiped us. Frustrating, but also rewarding to know we can kill this fucker!

Raid Performance and M’uru So Far

Friday, June 6th, 2008

I haven’t made too many entries lately for two good reasons: raid assessment and recruitment.
Raid Performance: Sunwell’s Blessing and Curse
At this stage of the game, in Sunwell, you begin to realize the shortcomings of your raid. This is something both Hyjal and BT fail to do.
Archimonde is a great “retard check,” but I think people […]

Kil’Jaeden Is Dead; PvE Competition

Saturday, May 31st, 2008

I’m of course late on this news, but this is more of an outlet for opinion than news. For those of you who haven’t heard, SK Gaming brought down Kil’Jaeden on Monday. So far, nine guilds have managed the feat (not including those who have not been updated on WoWProgress). SK has already posted a […]

Good Riddance

Friday, May 16th, 2008

I normally wouldn’t talk about guilds breaking apart, but I have some points to make regarding this particular guild “death.” Death and Taxes officially announced their demise this morning. We all saw it coming, considering they hadn’t posted about progression in months. But what grates my nerves is the reason Xi gives for their breakup.
Somewhere […]

A GM’s Perspective: The Hardcore-Casual Paradox

Wednesday, May 14th, 2008

“We are a casual raiding guild recruiting for Sunwell.” “You can’t be casual if you’re planning to raid Sunwell.” “We only raid two days a week. That makes us casual.” “But you’re raiding Sunwell, that makes you hardcore.”
Some people believe there is a paradoxal relationship between the concepts of hardcore and casual. People argue you […]

M’uru, WoWProgress.com, Blizzcon 2008

Wednesday, May 14th, 2008

M’uru
We’ve changed the Negative Energy spells cast by M’uru and Entropius to no longer cause spell interruption on the target. This should ease the frustration of the encounter for those casting classes who can not obtain 100% resistance to spell interruption through talents and effects such as Concentration Aura.
This change is live immediately on the […]

Sure Enough, They’re Dead

Friday, May 2nd, 2008

As predicted, the Eredar Twins died “relatively soon.” Meaning the very next day, on only our fifth attempt. I can’t say how frustrating I think the fight is. I really dislike some of the RNG mechanics involved regarding damage.
To elaborate on a simplistic level, the bosses have abilities that do a substantial amount of fire […]