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	<title>Lume the Mad</title>
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		<title>SWTOR Beta Impressions</title>
		<description><![CDATA[I figure this may be of interest to some people. I&#8217;ve written an article on my impressions of the SWTOR beta at the new blog. Head on over and have a read, if you want!]]></description>
		<link>http://www.lumethemad.com/2011/11/22/swtor-beta-impressions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=swtor-beta-impressions</link>
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		<title>A Follow-Up: How I Would Design an MMO</title>
		<description><![CDATA[As sort of a follow-up to the big Cata review I did here, I&#8217;ve written an entry at the new blog: How I Would Design an MMO. Sorry for the cross-posting. I&#8217;m just trying to get people to move on over to the new blog and get that in their feed readers instead of this [...]]]></description>
		<link>http://www.lumethemad.com/2011/10/14/a-follow-up-how-i-would-design-an-mmo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-follow-up-how-i-would-design-an-mmo</link>
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		<title>New Blog Launched!</title>
		<description><![CDATA[The new blog is now live. Thanks, again, everyone for all the time you&#8217;ve spent reading Lume the Mad. I hope you&#8217;ll join me at Stix FTW!]]></description>
		<link>http://www.lumethemad.com/2011/10/10/new-blog-launched/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-blog-launched</link>
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		<title>So&#8230; That&#8217;s That</title>
		<description><![CDATA[I realize this screen shot is a cliche. I joked about it with Matticus the other day. It&#8217;s as striking as it is matter-of-fact, but definitely over-dramatic. Many have traveled this path already, and their departure is no different than mine. And, hey, I could have included a shot of the sun setting in Stormwind [...]]]></description>
		<link>http://www.lumethemad.com/2011/09/09/so-thats-that/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=so-thats-that</link>
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		<title>Cataclysm in Review: A Conclusion</title>
		<description><![CDATA[Here we are, over 20,000 words later. And I am now almost at a loss for them. I&#8217;ve written so much about Cataclysm and the state of the game this past month, it&#8217;s as though I&#8217;ve exhausted my ability to critique. And, yet, there are so many subtleties and details I have failed to discuss. [...]]]></description>
		<link>http://www.lumethemad.com/2011/09/08/cataclysm-in-review-a-conclusion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-a-conclusion</link>
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		<title>Cataclysm in Review: Production Quality</title>
		<description><![CDATA[&#8220;Production quality&#8221; is an ambiguous term. It can be used to mean a number of things. In the context of this review, I use it to mean the quality of the game&#8217;s aesthetics and the engines that support them. This includes things like the game&#8217;s music, the writing, the in-game cut-scenes, the voice acting, and [...]]]></description>
		<link>http://www.lumethemad.com/2011/09/07/cataclysm-in-review-production-quality/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-production-quality</link>
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		<title>Cataclysm in Review: Other Systems &amp; Design</title>
		<description><![CDATA[Now that we&#8217;ve covered the major areas of the game, I want to talk about the other things added or changed in Cataclysm. The only new systems introduced in Cataclysm, other than those I&#8217;ve already discussed, are the guild leveling and guild challenge systems. The other planned system—path of the titans—which was to be tied [...]]]></description>
		<link>http://www.lumethemad.com/2011/09/02/cataclysm-in-review-other-systems-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-other-systems-design</link>
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		<title>Cataclysm in Review: PvP</title>
		<description><![CDATA[Other than the introduction of rated battlegrounds, PvP hasn&#8217;t changed much in Cataclysm. Arenas still mostly rely on players adopting and adapting to the strongest class combinations. Outdoor PvP is still mostly irrelevant. While some minor tweaks were made to the points system, rated battlegrounds are really this expansion&#8217;s only claim to PvP fame. Honor and [...]]]></description>
		<link>http://www.lumethemad.com/2011/09/01/cataclysm-in-review-pvp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-pvp</link>
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		<title>Cataclysm in Review: Writing, Lore &amp; Storytelling</title>
		<description><![CDATA[I originally had about 1500 words typed up for this section. But halfway through, I realized I&#8217;ve already discussed the storytelling in this expansion at length in the preceding sections. So I will instead offer a brief summary and conclusion to my thoughts. Cataclysm has reinforced my opinion that WoW&#8217;s writing is generally poor. It [...]]]></description>
		<link>http://www.lumethemad.com/2011/08/26/cataclysm-in-review-writing-lore-storytelling/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-writing-lore-storytelling</link>
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		<title>Cataclysm in Review: Raiding</title>
		<description><![CDATA[Disclaimer: I stopped raiding after the first tier of content in Cataclysm. I have no experience with the Firelands, beyond how it was introduced thematically and plot-wise via the Molten Front. If I was to nitpick, I could say raiding has changed a lot with Cataclysm. The multi-tiered badge system was converted to a two-tier [...]]]></description>
		<link>http://www.lumethemad.com/2011/08/23/cataclysm-in-review-raiding/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cataclysm-in-review-raiding</link>
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